Life at Telltale was “complicated”
When survivors of Telltale Games get together, they tell war stories. I know because two veterans are speaking to me now, and they look into the middle distance as they tiptoe around the complex feelings they have regarding their time at the ill-fated studio.
"The stories would just go on for days," says Michael Choung, who wrote for a handful of Telltale's games between 2014 and 2016. "Whenever Telltale people get together and talk," explains Choung, "it's not like 'what fond memory would you like to share with me, because I will share my fond memories with you!' It's always just like: 'Oh my god, that was happening to you? Oh my gosh.' Yeah, so it's a very complicated feeling."
I'm chatting to Choung in a video call alongside fellow Telltale alumni Nick Herman, director of The Wolf Among Us and choreographer across many Telltale games. He agrees things were sometimes messy, but would later sum up his time at the studio as "worth the squeeze".

Choung and Herman are now two
