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What you should play this weekend

WYSPTW or wapwapwapwap for short

Videogames are intensifying! The first week of March has delivered more games I want to play than any other so far this year, and I haven't finished with all the Next Fest demos I want to play yet. Please, please slow down, we are but three sickly men with a small blog.

Here are just some of the games you should be playing this weekend, but remember to tell us all the other games you are playing in the comments below.

A crowded pier dense with shops, a bar, a ship, and dozens of people, rendered in a colourful orthographic style.
Oh, it's a fucking wonderland, is it? Delightful as shit, are we?

Lost And Found Co.

I played the demo of Lost And Found Co. several years ago and had checked in on it intermittently since. Its release this week was still a total surprise. This is a Where's Wally-style hidden object adventure that excites me, mainly, for the warmth and detail of its art style. Sooner or later I'll be queuing up some podcasts and spending hours finding miscellany in its Hergécore dioramas.

Two adventurers stand by a chest. "Not a mimic", reads a sign above it.
This isn't by one of the original Disco Elysium developers, mercifully.

Esoteric Ebb

What if you took many of the RPG systems and writerly flourishes of Disco Elysium and applied them back towards a more

We now have a dark mode

You asked and we delivered

We didn't know what the response would be when we launched Jank, except for one undoubtable fact: people were going to ask for a dark mode. Sure enough, you did, and so now we have one. Head down to the footer and you'll find a toggle to travel into what I am affectionately calling the After Eight zone.

Or perhaps you don't have to. The site should respect whatever dark mode setting you already have set within your browser, so it may well already be dark without you needing to press the switch. Either way, you can select whichever you prefer and the site will remember between sessions.

Oh! Since you clicked through to the full post, you don't even have to scroll down to the footer. You can just click the button here. Don't tell the others:

If you have any feedback on how dark mode looks, please let us know in the comments. I prefer my sites to be bright like lightly spoiled snow, so I may not know precisely what you desire from the dark web. Is it contrasty enough? Does our reddish-orange accent colour work on a darker background better than I fear? You be the

This video of kawaii Space Marines is canon, actually

There is no peace amongst the stars, but there is twirling

I know very little about Warhammer 40,000. I know it chiefly as a very expensive way to sit in a shop and move little figurines around on a Saturday, which in my youth I had neither the income nor self-confidence to try. I have a number of friends and colleagues who understand it on a foundational level, though, and they assure me that one of the benefits of the setting is that by lining up enough of the vast number of bizarre and bombastic parameters by which it operates, and squinting at them with sufficient determination, you can assemble a robust enough headcanon to justify pretty much any scenario you can imagine.

The best example of this I have been presented with is the fan reaction to the 2023’s Boltgun, which gave Warhammer 40k the boomer shooter treatment. In it, Space Marine protagonist Malum Caedo carves an implausibly bloody swathe through continental quantities of opponents while shouting instead of breathing. This is, I was assured, emphatically in line with the job description of the genetically enhanced warriors of the Adeptus Astartes - but even the most hardbitten tabletop Space Marine player would need an implausible number of perfect

What game most disappointed you?

Sometimes I think I'd prefer if games never came out

My son is really pumped about Pokémon Pokopia (out this Thursday) and Tomodachi Life: Living The Dream (out next month), so much so that he recently told me he wasn't watching videos about either in case they made him less excited. He doesn't want to risk losing the hype. He's nine years old and already wise enough to know that sometimes YouTube videos lie to him or use misleading titles, but I really think if I do my job he'll be yelling at journalists for giving low scores to games he hasn't played by the time he's a teenager. The cycle must continue.

We're not there yet. Pokémon Pokopia reviews dropped earlier this week and so I got to tell him that journalists seem to love it. IGN's Rebekah Valentine gave it 9/10 and it's currently the highest rated Pokémon game on Metacritic. Still, he's worried about being disappointed. What if he plays it and doesn't like it, he asked, on the walk to school. So I got to impart some important fatherly wisdom. I got to tell him about Peter Molyneux.

I've never been as excited for any game was I was for Black & White. I had

The 7 best salesmen in PC games


Earlier this week I earned the disdain of not only wristwatch fans but also fans of older men, in a hyper-efficient blast of upset caused simply by pointing out that Leon Kennedy is a salesman now. But maybe this was harsh. Maybe my spitting upon the practice of product placement was unfair to the salespeople of the world, who do their part to keep the global economy afloat. Afloat, like a raft made out of Coca-cola bottles and bubble wrap drifting on the great Pacific garbage patch.

By way of apology, here is a celebration of the best salesfolks in PC games.

The Merchant - Resident Evil 4

"Hello, stranger!" says this friendly, white-eyed, hooded man in an accent that is either Cockney or Australian depending on the mood of both speaker and listener. He is a decent guy, always willing to buy or sell an egg. He wears odd clothes, is extremely desirous of jewels, and suspiciously well-stocked in harmful weaponry for someone who lives so deep in a ragged and remote part of the Iberian peninsula. Typical British expat to be honest. 

Chu-Chu - Quadrilateral Cowboy

There is a bit between levels in first-person hack 'em up

Deadline Delivery and Deep Snow Delivery are the past and present of videogames

But both of them are its future

I initially dismissed Deadline Delivery as a mere trifle. It is a time attack driving game in which you, a monkey, must deliver three parcels before a timer runs out. You must therefore make those deliveries without slowing down, throwing the parcels from your vehicle within designated glowing circles. If the timer does run out, your truck explodes, and the monkey goes spinning through the air. You'll need to repeat and refine each short track to earn the medals that unlock future tracks, but this is no chore. Restarts are instant and it feels great to experimentally boost and power-slides until you discover the perfect racing line to take you over ramps and around oncoming traffic and shave seconds off your time.

Crazy Taxi is an obvious reference point, but Deadline Delivery also reminds me of an earlier period in PC gaming, when these kinds of light and (whisper it) casual games seemed like an integral part of the nascent indie game scene. Flashbang Studios were the masters of this stuff, I think, with games like Off-Road Velociraptor Safari, Jetpack Brontosaurus, Minotaur China Shop and Time Donkey. (I swear I'm not making these up.) There was always an animal, always

Leon S. Kennedy is a car salesman now

Stop pretending this man is cool

I have been provided a copy of Resident Evil Requiem for review purposes not by Capcom's PR team, but by my own brother, who threw the game at me at 10:30pm on a Saturday night like a £60 baseball pitched at my skull. In our family we call this a "golden spanner" - a nice surprise that fucks up your entire week's plans. But he made the error of not setting a deadline, so our review will be late.

I have played long enough to discover one important thing. It is not only a horror game, but also a big advert. The developers have delivered unto Resident Evil the overt product placement techniques of a James Bond movie. It was previously thought that Leon Kennedy was deemed too heroic and cool to leave out of this story. The truth is he was required to appear because the game needed a man to sell cars and wristwatches.

Leon Kennedy behind the wheel of his vehicle, a Porsche.
Leon S Kennedy, popular videogame hero and noted sellout.

The first advert lands almost the moment Leon appears on-screen. He's inspecting a murder scene - something is rotten in this city. But a call comes in, his handler says he should go check

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. I have been bone tired all week in a way that I couldn't shake until Friday morning, when I employed the best remedy for such a feeling: I got a haircut. Properly restored, I've been on top of everything ever since. Let's celebrate with some words worth reading this Sunday morning.

I've complained many times that business analysis, or some amateur impression of it, too often replaces arts and culture conversations around videogames among both journalists and the game-playing public. Mikhail Klimentov therefore gets the top spot this week for writing a thing I already agree with on that theme. Not everything is Concord:

A year and a half after its collapse, the prominence of Concord as a cautionary example represents a retreat from talking about games in favor of talking about business and marketing — a sort of rot in the culture. Has a developer successfully sold me on XYZ new game? Did the trailer rollout make sense? What’s the view count on somesuch marketing material? And how will all this redound on player counts and units moved? These aren’t my favorite subjects, and I look a bit askance at people who really care about
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