Jon Hicks

Jon Hicks

Jon is Editorial Director of GamesIndustry.biz. He has previously managed a lot of games websites and worked at a lot of live events. He contributes to Jank in his spare time and doesn't cover anything here that he's covered at work.
London, UK

Jank Mail: Oh no, another algorithm

This week in PC gaming

It’s been another week of finely crafted words about PC games on Jank. Graham spoke the hard truth that VR still just doesn’t work, most of the time.

John Wick doesn't have these kinds of problems. John Wick has never died because he was unable to access the gun on his belt because his belt was clipped through the floor while he was crouched. Jack Reacher neither. Jack Reacher has never died because his reality phase-shifted to a living room because his head strayed too close to a Ikea Strandmon footstool.

In the Lie-In, he topped his list of links worth clicking with a plea for favourite critics, which prompted some interesting discussion in the comments and on BlueSky.

Who are the videogame reviewers that, to you, have a definable point of view? I don't mean that you like their work, or that you agree with it. I mean, tell me the writers who have a coherently expressed set of aesthetic principles that they apply, resolutely and consistently, in their work?

Marsh Davies reviewed Resonance: A Plague Tale Legacy, and found it much more surprising than its appearance or predecessors suggested:

It is a

Total Playtime: Delivered in the tone of Igor

It happened again

Total Playtime is the official Jank podcast, funded entirely by our paying subscribers (and formerly our backers on Patreon). This week’s episode is free, but subscribers get additional episodes every other week. You may join them by subscribing here, and you can find all previous episodes here.   

Alice and Nate are away this week, possibly because we're talking about layoffs again, chiefly those at Microsoft again. Still, this does spare us from having to tell Nate live on air that an unrevealed Age of Empires game has been cancelled.

Otherwise it's a bit of a bad-news rundown through the extended Xbox universe and into Bungie's recent decision that it's going to spend time on Destiny 2 after all, before Brendy brightens things up with some chat about the cheerily implausible fighter-plane-based fiction of Ace Combat 8. There are also some important tips about carrying car batteries, thus cementing our position as providers of service journalism.

You can listen to the episode right here, or find it in your podcasting app of choice.

Our art is by God Ribbon, our art is by Marsh Davies, our editing is by Alix Attenborough

Jank Mail: Halo falling

This week in PC gaming

Welcome back to another week of Jank. We are steadily accumulating more freelance contributions thanks to the slowly expanding number of smart and generous people who are supporting the site - this week's new arrival is Joshua Rivera, who railed against playtime metrics.

I read those words and I feel foolish about the practice of counting all these hours, as if I know how many I have to draw from, or that I'm even wise enough to know how best to spend them. If I find that I've racked up 300 hours this year swearing at roguelikes and clicking through RPGs, what am I meant to do with that knowledge?

Nic Reuben marvelled at the detail of Total Warhammer 3, and the stories it implies but does not tell:

I'm thinking about the wolf and the granaries and the docks because it's taken me facing the end of the world - courtesy of three new apocalyptic end-game scenarios that devastate the planet's surface - to finally stop and smell the roses.

Sin's adventures in the archives surfaced Stellar Monarch 2, which hands off the main 4x burdens to your middle management layer:

Its recent-ish

Total Playtime: Negged by the War Crimes Pensioner

Sequel suggestions for the extremely wealthy

Total Playtime is the official Jank podcast, and is produced thanks to the support of our paying subscribers (and formerly our backers on Patreon). This week's episode is exclusive to that exalted throng: you may join them by subscribing here, which will grant access to every episode so far. 

This week’s episode was actually recorded during Opening Night Live, and while it’s tempting to say we did this as a deliberate slight on Geoff it was actually just an accident of timing, illness and baby issues. Journey back to this more innocent time when Gamescom was still going, the GTA 6 leakers were still juicing their memecoin ahead of its underwhelming rugpull, and Alice had not been cast by the local amateur dramatics society. 

The topic this week is pitching lavish sequels, but specifically only those that could only exist thanks to the backing of generous philanthropists such as the Jank subscribers who fund both this site and this podcast. Join Alice, Nate and Brendy for a brisk run through a wide variety of variously beloved game franchises that could be profitably* re-established to guaranteed** success, plus an extended aside about rural living. 

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Jank Mail: Eternal fetch quests

This week in PC gaming

The week is over and it's definitely autumn now, which I don't care for, but there are some good games and good words to comfort us as the evenings draw in. For the latter, we did some important financial journalism to find out who could make the most without spending any money in Wardogs, and I won't say who won on money but Brendy definitely won on depravity:

I crawl forward to a screaming teammate, lying in the grass ahead of me, and take his machine gun, helmet, and armour. I turn to crawl away, and then think better of it. I turn to revive him. Because it will earn me money. Unfortunately, two other people have had the same idea. We all crowd around our fallen comrade, rubbing our hands together like three fuckbois warming their hands over a Tinder profile.

Sin reviewed Ostranaughts, which is entirely our sort of game (derogatory):

You also get lowercase jank. Lots of it. "Bordering on a professional dilemma" kind of jank. There is so much going wrong with this game that I'm unsure if this will be a recommendation or an SOS.

We passed 900 wonderful, attractive, charismatic

Total Playtime: Question-mark Interrobang?‽

Welcome to 2030 Week

Alice is away this week, so three grown men got to sit around and puzzle over a particularly baffling week of news items and become steadily less certain that we were describing reality.

There were some positives: Nate got to let a year’s worth of Hearthstone annoyance off his chest, Brendy got to drop an unexpected Halo deep cut, and I got to talk about a nice cat that I met. All solid therapeutic behaviours. Plus: subscribing to Accomplished Shootsman Magazine, earning money for being meat in the room, and surviving the horrors of modern capitalism. You can listen right here on this page, or find us in many of the places you get your podcasts. 

Our music is by God Ribbon, our art is by Marsh Davies and our editing is by Alix Attenborough. The podcast only exists thanks to those who subscribe to Jank (and previously funded us on Patreon) who are additionally rewarded with an extra episode every other week dedicated to things like our videogame book club and the developing trials of Games Satan. Subscribe today and get us closer to being able to afford Brendy full-time.

Links! 
Blizzard announced a

How much money can we make in Wardogs on a $0 budget?

Paupers, please

They finally invented Ayn Rand's Battlefield. Wardogs is the sort of huge multiplayer team battler you are familiar with, except now you have a bank balance. You earn a wad of cash with every kill, revive, heal, drop-off, or bit of construction work. Destroy a sandbag for a meagre $14. Blow up a vehicle to pocket a cool $300. Kill a person - that's $2,250. You then use that cash to buy weapons, armour, ammo, and vehicles. The profit motive drives everything.

"You have to spend money to make money," says a gruff NPC vendor, expounding the game's philosophy. Well, fuck you, shop with a mouth. We will not spend a single dollar. Instead, the Jank writers have instigated the ultimate test of tightfistedness. Which of us can make the most money in Wardogs without spending anything? Let's find out.

The rules

Our goal for this challenge is to earn as much cash as possible. We must spend $0. We are allowed five lives, and we are going in cold. That means we have not played the game before, except to do the tutorial. Less Wardogging, more Rawdogging, if you will.

This will not be easy. Even a hammer to build sandbags, or a wrench to fix vehicles can cost 50 warbucks. Reliable firearms are much dearer. Spawning a fighter jet is out of the question. Every player starts with $10,000 when they buy the game. We're not allowed to use any of it. Let's see how we get on.

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Jank Mail: Kojima is coming

This week in PC gaming

Another week has passed and we managed to fit two reviews into it, because that's the sort of thing you can do when you are powered by reader support rather than advertising. Brendy pondered the single innovative thing and the hundreds of non-innovative things in Sprawl Zero.

This isn't to say I had a bad time. I enjoy throwing chunks of concrete and rebar at the legs of my enemies. That's a good weekend. But I was never truly surprised. That's why I'm not worried about spoiling the plot for you, because if you've played any other shooter in the last 20 years, it basically spoils itself.

Meanwhile Nic judged Blood of the Dawnwalker, a good game that is nevertheless aiming higher than it can reach.

You could argue that just having the option to abstain from drinking humans and gorge on rats allows you to roleplay in ways that reflect your own morality, but I'd say that pales to how thematically incoherent and jarring it feels for Coen's vampirism - which he frequently laments to the point of tears - to mean functionally nothing to the player besides a happy power boost