Jon Hicks

Jon Hicks

Jon is Editorial Director of GamesIndustry.biz. He has previously managed a lot of games websites and worked at a lot of live events. He contributes to Jank in his spare time and doesn't cover anything here that he's covered at work.
London, UK

Gabe Newell’s new yacht enables him to host LAN parties on the set of an immersive sim

A troubling look into a different world

In my life I have attended perhaps five LAN parties in total, and one of those doesn’t really count because it was just lugging my 486 over to a friend’s house so we could play Quake deathmatch. Two people is not enough for a LAN party, in the same way that it’s not enough for an orgy: you need enough people for it to feel like a crowd, and coincidentally they also have to be OK with being sweaty and very close to people in a domestic setting that wasn’t really designed for it. (Also, everybody brought something alarmingly large and brightly coloured from home.)

Nowadays LAN parties feel somewhat anachronistic, replaced by the internet: there are still larger-scale events like Epic.Lan or bring-your-own corners of PAX, but bringing PCs together in one place feels like a dated relic of a former age. I was delighted, therefore, to belatedly discover that Gabe Newell has included LAN parties in the spec for his latest $500m megayacht, built by the firm he recently purchased and kitted out to serve his marine research enterprise. 

People playing Counter-Strike in a large conference room in a luxury yacht with full-length windows on either side.
A LAN party, at sea. (Image credit: Oceanco/Guillaume Plisson)

Jank Mail: Get Decked

This week in PC gaming

This week on Jank: Brendan’s newborn still can’t be left unsupervised (skill issue) but he’s represented in absentia by this week’s Character Select, in which Cat From Stray faces off against Dog From Half-Life 2. As the designated Car Guy I played Mon Bazou and deemed it a cheerier time than My Summer Car. Graham also attempted an opinion about cars but it was really about DRM and not trusting companies to preserve good things so I still cling to primacy.

He also argued that tinkering with games is as rewarding as actually playing them, in which he correctly observed that my car habit is biased far more towards tinkering than actually using them. On Total Playtime, Alice and I got very hot while talking about the death of Destiny and obsessive regard people have for Disco Elysium.

This week not on Jank: The Steam Deck got much more expensive, which is a very dark portent for the price of the new Steam Machines and indeed any sort of gaming hardware for the foreseeable future. Tim Sweeney got a bitchy dig in about it which is not the best look in the circumstances, but the

Total Playtime: The Hot Ones

Zero Parades and zero chill

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

This week Alice and I gathered in hot rooms to have hot takes on the main news stories of the week, chiefly the end of Destiny (and perhaps the employment of many of its developers) and the start of the Disco Elysium sequels. We also attempted to understand the Warhammer Skulls Showcase without Nate to guide us, which didn't get very far but we are quite taken with playing as Skaven.

We have also upgraded the podcast hosting so you should be able to subscribe to the feed in this page. Please let us know if it doesn't work.

We've also been playing some games, reading some books, and watching daft videos on the internet, all of which we have curated for our discerning audience. You can get still more of this rare insight by backing the show on Patreon (or subscribing to Jank) which gets you two extra episodes a month, and means you join the hallowed ranks of those who

Mon Bazou is sort of about cars but mostly about being Canadian

Poutine in the hours in the garage

Car fandom has existed for as long as cars have, but mine is a specific affliction that I feel has only recently collectively transitioned from “secret shame” to “fandom” thanks to, of course, the internet. Not for me the impossible expense of classic Ferraris or modern F1 cars; my people flock to OG Ford Capris and idiosyncratic Citroens that were either never sold in the UK or rusted away to nothing within ten years of purchase. There are, I must regretfully tell you, more than dozens of us

A key symptom of this disease is the ambition, rarely paired with the requisite skill, to fish some dust-covered ruin out of a shed and restore it to running order, something I’ve seen games nod to yet never successfully capture. I was thus instantly compelled by the Mon Bazou key art, which shows a 1990s BMW (E36 316 coupe, my car brain says) with a mismatched door and a wheel missing; getting it running and ready for low-stakes street-racing is the headline objective in what turns out to be a crude but easygoing simulation of smalltown Canadian life in 2005.

Screenshot showing the player looking at a Windows XP desktop PC, with on-screen text saying "Come on, ya need to sit down to play video games" and the option to Save.
We did not have standing desks back

Jank Mail: A dread Embrace

This week in PC gaming

This week on Jank, Graham used The Lie-In to get in one more round of Mixtape discourse, which is now over and need never be spoken of again. The first Disco Elysium sequel came out and Nic reviewed it. Titanium Court came out already but Alice has reviewed it now, so it’s official. Both reviews are qualified endorsements, which are secretly the best kind of endorsement. 

On Total Playtime, we came up with the worst merch ideas we could think of and made the mistake of inviting suggestions on the topic, so now I have people emailing me about Disco Elysium Funko Pops. This week’s Character Select pitted Stardew Valley against The Flood, which paired nicely with our definitive judgement of the best grenade in videogames.

Outside these ruthlessly uncommercial walls, a new financial year has dawned so the publishers are all announcing what happened in the  last one. Take-Two did great because people love NBA and spending money in GTA Online, Ubisoft did badly because that’s just what it does these days and Embracer did badly because of everything it’s ever done since its inception. It’s going to solve this

Jank Mail: Mixed Takes

This week in PC gaming

It’s been a slow week on Jank because Brendy still away raising a newborn, although he still somehow found time to write about the book-tidying game that is all he can handle playing right now. He also pitched invertebrate against excessively-vertebrate in this week’s Character Select, Xenomorph vs. Octodad. Total Playtime recording was thwarted by illness and travel and also Brendy’s offspring, so please enjoy a back-catalogue banger on innovation in product placement. Graham played an incremental game that’s also a platformer and that’s it, that’s the name and the post. He also played Mixtape and said it was good.

Out there on the internet, lots of other people had opinions about Mixtape and there was Discourse. Nathan summarised it over on Aftermath but the even shorter version is that some people liked it, some people hated it, and people who dedicate their lives to shrieking on the internet took the existence of either viewpoint as emphatic proof of whatever they believed beforehand. 

The next big release was Subnautica 2 which came out in Early Access and is a huge hit, which means that the Krafton CEO almost certainly has

Total Playtime: Let's Fix This With Product Placement

I'm with the brand

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

I regret to say that we were unable to record a regular news episode this week. Everybody was away or ill or both, with the exception of Brendy who is a new parent and thus is going to be preoccupied, exhausted and/or covered in body excretions for the forseeable future.

To tide our regular listeners (and Jank readers) over, we are resurrecting a former Patreon-exclusive episode: Episode Q, which previously aired in October 2025. In it, Alice and I are once again bedeviled by Games Satan, and compelled to save a series of well-known videogame franchises from oblivion thanks to financial support driven by product placement. The twist is that Nate Games Satan chose the products, which lead to some previously unforseen partnerships between triple-A videogame brands and small-to-mid-size service companies in the West Midlands.

audio-thumbnail
Total Playtime EpQ - Let's Fix This With Product Placement
0:00
/3737.189938

There is no way this sort of analysis