Jank Mail: Mixed Takes
It’s been a slow week on Jank because Brendy still away raising a newborn, although he still somehow found time to write about the book-tidying game that is all he can handle playing right now. He also pitched invertebrate against excessively-vertebrate in this week’s Character Select, Xenomorph vs. Octodad. Total Playtime recording was thwarted by illness and travel and also Brendy’s offspring, so please enjoy a back-catalogue banger on innovation in product placement. Graham played an incremental game that’s also a platformer and that’s it, that’s the name and the post. He also played Mixtape and said it was good.
Out there on the internet, lots of other people had opinions about Mixtape and there was Discourse. Nathan summarised it over on Aftermath but the even shorter version is that some people liked it, some people hated it, and people who dedicate their lives to shrieking on the internet took the existence of either viewpoint as emphatic proof of whatever they believed beforehand.
The next big release was Subnautica 2 which came out in Early Access and is a huge hit, which means that the Krafton CEO almost certainly has
Total Playtime: Let's Fix This With Product Placement
Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.
I regret to say that we were unable to record a regular news episode this week. Everybody was away or ill or both, with the exception of Brendy who is a new parent and thus is going to be preoccupied, exhausted and/or covered in body excretions for the forseeable future.
To tide our regular listeners (and Jank readers) over, we are resurrecting a former Patreon-exclusive episode: Episode Q, which previously aired in October 2025. In it, Alice and I are once again bedeviled by Games Satan, and compelled to save a series of well-known videogame franchises from oblivion thanks to financial support driven by product placement. The twist is that Nate Games Satan chose the products, which lead to some previously unforseen partnerships between triple-A videogame brands and small-to-mid-size service companies in the West Midlands.
There is no way this sort of analysis
Jank Mail: Fighting words
This week in Jank, the big news is that Brendy launched Character Select, our new series pitting game characters in a fight to the death as decreed by the comment section. The debut bout is chemically-dependent cops, with Max Payne facing off against Harry DuBois, and the reaction has been extremely impressive.
Other things: Graham belatedly discovered that Abiotic Factor is less like DayZ and more like Pokémon Pokopia. Jeremy Peel joined our illustrious freelance roster to praise Marathon’s med drones. On Total Playtime, Nate compelled Alice and myself to pick out our preferred Gaming Pope attire, because our internal lore is already at that level after only a year of broadcasting.
Out in the wider PC gaming world, the Steam Controller sold out instantly and if you want one you need to get in line. Microsoft ditched the gaming Copilot integration which nobody liked or wanted, which I hope other companies will consider inspirational. The GameStop CEO attempted to buy eBay despite not having enough money or apparently any understanding of why that would be worth having and is now trying to meme his way out of it, which would be the most embarassing CEO move
Total Playtime: A Collaboration Between Alexander McQueen and God Himself
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Jank Mail: Controlling
Another week has passed! We made it; good work everybody. Here on Jank, Graham gloried in the fact that emulation means that every game comes to PC eventually and proposed Peter Molyneux: Pop Star, the Disney Channel Original Movie that will never grace this timeline.
Brendy raised a virtual glass to virtual pubs, and I confirmed that Samson is both too limited and too janky to be compared to GTA 4 but I did it anyway. Take that, narrative convention. Brendy and Alice couldn’t make it to the podcast recording so Nate and I considered Microsoft’s latest strategy pivot and the number of ETs required to defeat Joe Rogan.
Out there in the wider world, Valve dished out Steam Controllers to reviewers and almost all of them said it’s great, with only some minor technical dissent. Available on Monday, and probably beyond because it doesn’t have RAM in it. Paste Games, which was briefly Endless Mode and AV Club, and eternally the first byline for a vast swathe of US games writers, was shut down which is another reason to fund independent games media.
Elsewhere, Subnautica 2 is actually happening despite everything. The developer
Total Playtime: Five Or Six ETs Could Tear Joe Rogan Apart
It’s an emergency episode this week: both Alice and Brendy were away, so I had to dial in from Vegas to assist Nate in judgement of the main news events. This lead to some sub-optimal audio and a diminished runtime, for which I can only beg your forgiveness.
Other errors include misrepresenting how mobile game advertising works and incorrectly saying that Frank Oz puppeteered ET, when in fact ET was played by three different actors. Look, we're all trying our best here, and we do nail the segues so we’ve got that going for us. Plus: Nate takes his first steps back into Dwarf Fortress, a good-faith reading of corporations that Alice will definitely not agree with, and a terrifying demonstration of sound mixing.
You can listen to the episode right here, or find it on your podcasting platform of choice.
iTunes: https://podcasts.apple.com/us/podcast/total-playtime/id1790845149
Spotify: https://open.spotify.com/show/1jPv8y9BRzqATFT7zXRxKW
RSS: https://feeds.acast.com/public/shows/6786cf573ceecdbe85eac067
Acast: https://shows.acast.com/total-playtime
Thanks to all our current
Samson is GTA 4 with good hair and no money
The Steam page for Samson invites comparisons to GTA: open world, cars, combat, and a grimy criminal narrative that could be unconvincingly presented as a view on contemporary America. In practice, it’s more limited: it’s a bit like GTA, but specifically GTA 4, and just the opening section, except with more melee combat, less mission variety, some distractingly detailed visuals and a truly remarkable array of bugs.
The aesthetic is strongly reminiscent of the sort of mid-budget 90s action film in which character actors dimly recognisable as guest stars from Frasier conducted car chases in boxy Fords and shootouts in indistinct warehouses, with the crucial difference that Samson is not issued a gun: the only combat is melee, which uses two moves, one dodge, and some short-lived weapon pickups. Driving, meanwhile, is limited to a handful of different vehicles, some of which are equipped with nitrous and all of which are equipped with an implausible ability to leap sideways for the purposes of bashing another vehicle off the road. It reminds me a little of Sleeping Dogs, the last great nearly-man of the GTA pretenders, but the resemblance is regrettably superficial.
