Jon Hicks

Jon Hicks

Jon is Editorial Director of GamesIndustry.biz. He has previously managed a lot of games websites and worked at a lot of live events. He contributes to Jank in his spare time and doesn't cover anything here that he's covered at work.
London, UK

Total Playtime: Half-Life 3 Review Chat

Gordon’s fitness journey

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

For the latest Patreon-exclusive episode of Total Playtime - shared of course with the impeccably discerning readers of Jank - there was only one possible topic: the release of Half-Life 3, to which as professional gaming opinion-havers we were granted early access.

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Total Playtime: Half-Life 3 Review Chat
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It’s a surprising release even by Valve’s eternally inscrutable standards, which makes this a particularly interesting episode as we each share our personal responses to a series of unexpected, nay, unprecedented design choices. 

I can’t really describe this without spoiling the episode, so you’ll just have to listen along to discover our reactions to things like Bluto’s Adversary, the high-protein economy of City 18, PodTides and the narrative justification for punching a hole through your own monitor. These are the experiences, and questions, only offered by this calibre of truly next-generation gaming experience.

You can listen to the episode right here, and it's also available on Patreon and Spotify.

Jank Mail: Rockstar money

This week in PC gaming

Jank this week had an unplanned theme of "solitude". It began with Graham and Brendy outlining the best first-person single-player PC game levels, which is the sort of overly-specific list we can do round these SEO-free parts, but it was all for nothing because they didn’t include a single Arkane level. This is what happens when I’m too busy to contribute to the lists; I have failed you, the reader, and will do better in future. 

Nic Ruben stayed solo to tour single-player extraction shooters, Graham was pursued by a giant centipede, and Brendy reviewed Anthology of a Killer two years after it released, which is another thing we can do when there is nobody to stop us. Thanks to all who’ve backed the site and enabled this. On Total Playtime we discussed vintage sexualisation controversies, recent Microsoft controversies, and the very real although regrettably long-odds prospect of a Duck Tales extraction shooter.  

Out there in the wider world, after Rockstar got hacked and was remarkably “yeah whatever” the hackers released the data early, revealing to a scandalised world how much money GTA Online allegedly makes and how much Red Dead Online doesn’t.

Total Playtime: Wee Butt Mode

We might get a Duck Tales extraction shooter before GTA 6

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

In a rare treat this week’s episode is not talking about layoffs, but I contrived to introduce them as additional context for Pete Hines being savagely critical of what happened to Bethesda, so the narrative thread is maintained. Otherwise this is quite a good-natured look at the latest PC gaming happenings, including what turned out to be some extremely inaccurate guesses at what hackers had stolen from Rockstar, and what will doubtless prove to be extremely inaccurate guesses at what’s in Epic’s Disney-character extraction shooter.

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Total Playtime Episode 33: Wee Butt Mode
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Other highlights this week include Brendy driving up some hills and becoming troubled by them, Nate establishing himself as our resident Jeff Kaplan correspondent, and the ease with which you can Mandela Event yourself into believing just about any idiotic Gamergate-y conspiracy theory is a real thing because they’re all so ridiculous as to be plausible. 

Plus: troublesome dogs, IRL Pope beef, some very ill-advised rake-stepping

Jank Mail: Triple highs

This week in PC gaming

Another week has passed, which was good in parts, and one of the good things was a new Jank list. Brendy and Graham put their heads together to work out their favourite multiplayer maps, which is a pretty extensive rundown considering it should only be Q3DM17, and there are some good additional proposals in the comments

I reached back into Total Playtime’s Text Adventure archive to reveal that the Mass Effect Andromeda novel doesn’t have the narrative restrictions of so many other gaming books but still found its own way to be not very good. Total Playtime itself turned one-ish and celebrated by answering listener questions. Aged veteran Jim Rossignol explained why the slightly less aged Hunt Showdown is still the extraction shooter to beat and Brendy’s inaugural Living in Sim turned into a bad time driving a truck in South America.  

The gaming world had large had a fairly quiet week. There was a decent news dump from the reliably good Triple-I showcase: it introduced an extremely messed-up farming sim and told us that Warren Spector’s new thieving game is out next month, the developer of 1000xRESIST is making a game about

Total Playtime: Anniversary Sausage Mailbag

At last, the Z list

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

It has been a whole year of Total Playtime! Plus like six weeks of Text Adventure and one week where we just bailed for scheduling reasons, all of which means that the “one year anniversary” ep arrives around the sixteen-month mark. At no point did we promise to be organised or mathematically sound, and we remain very thankful to our Patreons (and the fine backers of Jank) for funding an entire year-and-a-bit of barely-focused rambling about PC games and things pertaining to them. 

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Total Playtime: Anniversary Sausage Mailbag
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With this instalment we finally hit Episode Z and with it, the final inch of runway before we have to come up with a new naming convention for the 27th Patreon episode. If you come back here in two weeks we might have done so; or we'll have just moved on to A1 or Cyrillic characters or something.

To mark this momentous occasion, we opened the sausage mailbag to answer questions from our

The Mass Effect Andromeda prequel has one thing to do, and does it badly

Toiling for Initiative

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them to bring their premium episodes to our paying subscribers - but we’re making this episode free to all. 

Text Adventure is Total Playtime’s videogame book club, in which we read a videogame novelisation and try very hard to like it. In this episode, first released to Patrons last year, we were joined by RPS’s Edwin Evans-Thirlwell to read Mass Effect Andromeda: Nexus Uprising, the first of three novels about Bioware’s ill-fated sequel and the first chronological instalment, telling as it does the story of how the wheels came off the Andromeda Initiative well before Messrs. Ryder showed up at the start of the game. That means it’s the first Text Adventure book that isn’t forced to slavishly reproduce the events of the game, an advantage it proceeds to squander at some length. 

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Text Adventure - Mass Effect Andromeda Nexus Uprising
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The end goal is right there in the title: the uprising on the Nexus space station, the aftermath of which greets you at

Jank Mail: Beetle hats

This week in PC gaming

Another week has passed. What did we learn? Graham learned that Screamer is not good good but it's interesting and should be encouraged. He and I learned that Brendy should not play extraction shooters or anything involving monetary games of chance via our all-text Let’s Play of Marathon, part of Jank’s innovative media strategy of pivoting from video (although there are some animated GIFs, which are permitted). Bendy debuted his new Living in Sim column, and cherished how the dreamlike weirdness of Lucid Blocks is like Minecraft with the mystery restored. And on Total Playtime, I forgot my microphone which meant the others were left unsupervised and invoked the dread name of MrBeast

Out in the PC gaming world at large, it was April Fools Day which of course meant Corporate Fun. IGN has a list of the ”best videogame jokes” which I cannot help but put into quotation marks, although even my black and joyless heart was lifted by the prospect of putting hats on the beetles in Hunt: Showdown, which is currently in the live game and will hopefully endure. 

In more good-ish news Shinji Mikami’s new studio got bought by the Stellar

Jank Mail: Epic fails

This week in PC gaming

It's Saturday, and you know what that means: time to look back at what happened in PC gaming this week.

Round these parts the big news was that Brendy doesn’t like Marathon very much, which might not sound like a particularly hot take but sure did attract some Discourse. He also found a job sim about router configuration and your reaction to that description will tell you exactly whether you want to play it or not. Sin Vega modelled a good use of AI, for a specific definition of “good”, and Total Playtime programmed some superior gaming conferences. Here is what you should be playing right now

Beyond our hallowed walls, the magic 8-ball of games news remains stuck firmly on LAYOFFS as Epic canned 1,000 staff. The layoff announcements have become so regular and the numbers so huge that it can be challenging to visualise them, but looking at an incomplete list of the freshly-unemployed (which contains less than half of those affected) helps to bring it home: one of those documents so long it’s a physical chore to scroll through, listing lives across the world suddenly cast into a historically terrible job market