What We're Playing

What you could play this weekend

And what we are playing

Dare I spend a huge chunk of money on Fire Emblem: Fortune's Weave? I haven't loved an entry in the turn-based tactics series since Awakening, and there's a chance I'd be buying something a hundred hours-long that I only end up playing for six. Plus, I have Star Wars: Zero Company right here, waiting, unplayed, if I want some turn-based shenanigans.

And yet, it looks new and shiny. Below you'll find three other new and shiny things you could spend money on, but tell us what you're actually playing in the comments. And what I should do about Fire Emblem.

Trails In The Sky 2nd Chapter

An anime lady with a staff looks at a gleaming city across some water.

The next entry in Nihon Falcom's ongoing remake project for their classic JRPG series. Trails games are long and numerous, with airships, melodrama, and both turn-based and real-time hack-and-slash combat. I played a couple of hours of the previous game in the series and It Was Not For Me, but if you're more tolerant of cumbersome tutorialisation and adoptive sibling romance then I hear there's a great world and story to explore and hundreds of hours of games

What you could play this weekend

Plus what we're playing

We're not a Nintendo site, which means I have no reason to tell you that I like weird wet Link from this week's Nintendo Direct about the Ocarina Of Time remake. I think it's healthy for games critics to be sceptical of nostalgia-bait revivals of beloved games, but also that such cynicism needs to be married with aesthetic principles that offer stalwart support to the grotesque. Plus, I badly want that new Kirby.

Alas, here are three actually-on-PC games you could be playing this weekend. Tell us what you are playing in the comments, whatever platform it's on.

Roguecraft DX

An isometric pixel art view of some grey stone corridors, some fire, and two red monsters next to the player with a sword.

Rogue 64 was a topdown roguelike released for Commodore 64 back in 2021, and Roguecraft was its Amiga-bound successor with fancier graphics in 2024. Roguecraft DX is the inevitable PC port. It's a pocket-sized dungeon crawler with quick runs, handsome pixel art, and the "craft" in the title is a reference to Lovecraft rather than to item crafting. It otherwise seems fairly traditional, but roguelikes that play it straight aren't as common as they once were.

Wardogs

A sunlit muddy road with a big puddle in the middle. The first-person player is holding a gun. The puddle better watch out.

At a glance, Wardogs looks like every other Battlefield or Tarkov-derived

What you could play this weekend

And what we're playing

September always bring an avalanche of game releases, but I'm told that this September is even more of a whiteout than normal. Honestly? You wouldn't know it to look at the PC release calendar, where the month looks exactly as blizzardy as it always does, and pretty much as snow-packed as every other month. I think I maybe just care about different games.

Here are three of this month's releases that you could be playing this weekend. Tell us what you are playing in the comments.

Moonlighter 2: The Endless Vault

Moonlighter has a wonderfully straightforward premise: go dungeon delving for treasure at night, then sell that treasure in your shop during the day. It was partly responsible for popularising what's become a genre, and this sequel with fully 3D environments has now hit 1.0 after a little less than a year in Early Access. I hate the subtitle, but don't hold that against it.

[Disclosure from Brendy: I worked on this game's story in its earliest stages - Graham forgot to say. But as far as I can tell they didn't use a damned word! So if there are zero jokes

What you could play this weekend

And what we are playing

Gamescom took place this week, but that didn't stop people releasing new game after new game. I could have packed this list with triple the usual number, but I am but one frail and achy person, and so you get just three.

You can correct this failing yourself by letting us know what you're playing this weekend in the comments.

Blood Dungeon

A big wyrm, some satyrs, and a lil guy clinging to a wall as he shoots the wyrm.

I wrote about Blood Dungeon, the autoshooter from the maker of Nidhogg, back when the demo came out. I wrote about its manic beauty and its significance as a work of art by a creator who has refined their distinctive voice over decades of releases. I did not mention that the player is pooped out of a butt in the ceiling every time they return to the hub world. Now I have.

Folk Emerging

A close view of some hexy settlements and dense UI amid a sandy environment.

It's been a long while since I've fallen for a 4X game, and I suspect something smaller and more focussed might be my route back into the genre. Folk Emerging could be it. It's about leading nomadic tribes through the Stone Age, in which you must juggle family politics and deal with brand new inventions like subsistence farming and

What you could play this weekend

And what we are

What a week it's been. You must be eight or nine months into the school summer holidays by now? Twelve or thirteen heatwaves, effectively one never-ending nightmare of sweaty necks and bleached grass? At least the weekend is here, when you get to put down childish things (the arbitrary strictures of work) and instead commit yourself to the pursuit of being human via the medium of videogames.

I'll tell you what we're playing this weekend if you tell us yours.

An isometric perspective on an RTS base with a swarm of dinosaurs battling nearby.

Repterra

I grew up watching Saturday-morning cartoon Denver, the Last Dinosaur (he's my best friend and a whole lot more). But what if Denver wasn't the last dinosaur? What if there were, in fact, too many Denvers? This is the nightmare scenario posited by Repterra, a "base-building survival RTS" in which you can ultimately turn dinos into your best friend and a whole lot more, where "more" means using them as mounts in your forever-war against their kin.

A galley ship in port in a pixel art world of medieval buildings and trees and grass.

Hearth And Hamlet

Brendy Caldwell, Videogame Cop might have outlawed games that play themselves, but I'll continue to smuggle contraband incrementalism into the pages of Jank. Hearth And Hamlet promises "relaxing idle

What you could play this weekend

Plus what we're playing

One thousand games are released on Steam every minute now, but thankfully almost all of them are about tidying up cluttered retail businesses and were made with varying degrees of AI assistance, and thus they can be safely ignored. The three games that remain this week are all spiritual successors to Nintendo 64 classics and I have dutifully listed each of them below.

We've also noted what we personally intend to play this weekend, though we are but lowly serfs kneeling before your own lordly proclamations in the comments below.

Agent 64: Spies Never Die

Splitscreen multiplayer in blocky, square rooms with repeating wall and floor textures.

I have tremendously fond memories of GoldenEye 007 on the N64, although they mostly focus on the multiplayer mode and its custom settings. 'Proximity mines only' on Facility remains an all-timer. Agent 64: Spies Never Die is a straightforward spiritual successor that aims to replicate the feeling of Rare's classic, including a singleplayer campaign, splitscreen multiplayer, and bots to fight against should your friends not want to revisit the past.

Wild Blue Skies

A small single-fighter craft zooms along a valley, through which a river runs, with a city built into the green hills on either side.

It must be rough to spend years working on a StarFox spiritual successor only for Nintendo themselves to swoop in and both announce and release a remake of their

What you could play this weekend

Plus what we're playing

I am back from my Scottish absence, which means that instead of being prepared a week in advance, this article is being written in real-time. Click on it quick enough and you can see my cursor still scrabbling across the screen, laying out words about three new games you might like to try this coming weekend - and, as a new bonus, adding words from the Jank crew on what we're hoping to divert ourselves with this weekend.

Let us know in the comments, as always, what you're going to be playing.

Sovereign Tower

A golden-haired knight called Gwendan, surrounded by UI elements related to their skills and quests.

I've been reading Tower Dungeon, Tsutomu Nihei's manga which answers the question: what if there was a big tower? This RPG makes you the manager of such a place, with a Round Table of hot knights to send on quests and keep happy. I love the loose lines of the character artwork and UI, and am encouraged by the ability to turn back time (via a demon in the basement) to reverse previous decisions.

Doloc Town

Several platforms, viewed from the side in 2D, covered in plants. The character wears a white coat and welding mask.

If I encountered Doloc Town when it launched in Early Access last year, I forgot about it, but this sidescrolling survival-farming game has now hit

What you could play this weekend

Videogames' three art styles: pixel art, embroidery, and skeletons

As you read this, I am still on holiday where, baggage allowance permitting, I will be playing games on my Steam Deck. Which games, I have no idea. Thankfully I have prepared in advance and below you will find your usual collection of games you could be playing. Where would you be without me?

Tell us what you are playing in the comments below.

Scarlet Deer Inn

Three characters, each embroidered, in a painted 2D landscape of trees and grass. A ghost stands to the right of frame.

A side-scrolling medieval folk tale in which every frame of character animation was created via embroidery. I have no idea how this plays out in practice - Thank Goodness You're Here meets Pentiment? - but it looks beautiful and I'm keen to find out.

Hand Of Fate: Hordes

Hundreds of skeletons surround the player, who is firing lasers. Cards sit at the bottom of the screen.

Hand Of Fate was a beloved tactical deckbuilder that seemingly didn't perform well enough to support its developers, who effectively closed down after Hand Of Fate 2. Now a bunch of former staff have re-formed under a new studio to bring some of the series' crunchy deckbuilding into a bullet hell context. It's out in Early Access now.

Offbeat

A desk in a small room, with a pinboard on the wall, drawn in isometric pixel art.

Music is better than videogames, so here's a management tycoon game in which you construct your own recording studio, collect musical