Graham Smith

Graham Smith

Graham is a former editorial director of Rock Paper Shotgun and editor-in-chief of PC Gamer. He has now been a games journalist for over twenty years, and retains a bottomless appetite for playing new games and tinkering with old ones.
Brighton, UK

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. I read less than normal this past week, which I will pin on my being busy, but I still have several worthy articles for you. And then I reached deep into the recesses of my memory to hoist out something old and forgotten, alongside a little sermon. Read on.

I wrote something recently - here, I guess? - about loving Gamespy's pre-release developer diaries for the original Black & White, which were written by the team themselves. For Eurogamer, Lewis Gordon interviewed some of those original developers about the creation of the game's creature AI. I would not trust Molyneux's self-mythology, and yet I delight in reading anything about this particular game. A conundrum.

The creature, which set Evans on a trajectory from the Lionhead office in Guildford to the rarefied corridors of Google DeepMind in London, began as just a few simple scribblings by Molyneux on a piece of A4 paper. "I thought, let's do a game with an AI agent in it," says Molyneux, toking intermittently on a vape from the office of his current studio, 22Cans. "We wanted to explore the idea of morality, and focus that morality through this entity - the creature.

What you should play this weekend

Tell us what you are playing in the comments

I've got family visiting, which means I likely won't spend much or any time gaming this weekend. You might be lonesome, however, and what better salve for familial loneliness than a Dad game, of which we've got three flavours this week: a '90s throwback management sim; a blockbuster about showing a surrogate daughter the wonders of the world; and a game about golf.

Tell us what you are playing in the comments, Dad game or otherwise.

Some folks with torches in a medieval town hold leaflets and look confused.
I hope Sintopia is funny, but it might just be sarcastic. Like yer da.

Sintopia

This looks to be inspired by the Bullfrog greats of old, in that it places you in charge of Hell Incorporated. You construct the underworld to turn a profit by punishing souls, while simultaneously using God game-style powers in a pastoral overworld to keep your machinery fed with new sinful denizens. This also means its cheeky sense of humour might cause me to groan myself into the afterlife, but I appreciate that it's not just another 1:1 Dungeon Keeper successor.

A robot gets blasted with electricity as the player, young girl on his back, watches.
No horror but plenty of conflict in Capcom's latest. Like yer da.

Pragmata

Capcom's latest third-person action thingy, and therefore the kind of game I might normally consider

Climb down a hole, pursued by a centipede

Idols Of Ash is about the mastery of space and the horror of time

Spiders don't bother me at all, but centipedes? Centipedes glisten. Centipedes look like worms wearing a crab exoskeleton. Centipedes, wet slick and scurrying, are the perfect organism for sluicing inside small holes and pipes like Eugene Victor Tooms - and as a human being I contain an unfortunate number of small holes and pipes.

Luckily I never need to encounter the giant centipede pursuing me in Idols Of Ash. As long as I can perfectly descend into an impossibly deep well and navigate forgotten caves and crumbling megastructures using nothing but a grappling hook, I'll be just fine. Just fine!

Uh oh.

Idols Of Ash costs $3 from Itch.io and I completed it in an hour or so, much of which was spent clumsily falling to my death. You could go play it in lieu of reading this post, and you should.

Despite my clumsiness and dislike of chitinous arthropods, Idols Of Ash is surprisingly generous. Your health bar is substantial, you can fall further than you expect without taking damage, and there are glowing health pickups and a handful of checkpoints to mark your journey downwards. If you do fall further than you would ordinarily survive, your grappling

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. The Brighton marathon is taking place today. I'm not running in it, but I will be doing something much harder: crossing the road while it takes place. Before I'm trampled to death by thousands of angry people in shorts, let's consider some of the best writing about games from across the week.

For Kotaku, Zack Zwiezen asked a flock of developers how pausing works in their games.

“In most of the Vlambeer games and Minit / Disc Room,” said developer Jan Willem Nijman, “I take a screenshot (with the UI disabled), then either jump to a completely different empty room or deactivate everything... with that screenshot as the background, [and] on unpause jump back [to the game]. Sometimes there’s a 1-frame delay because that screenshot needs the UI disabled.”

Ashley Day wrote about the experience of going back to Super Mario 64, 30 years later, to finally get those 50 bonus stars.

I’ve known for years that your reward for doing so is to meet Yoshi on the roof of the castle and receive 100 extra lives from him, but I always thought that was a bit pointless. After all, why would you need all those

What you should play this weekend

Tell us what you are playing in the comments

Maybe you shouldn't play anything this weekend. Maybe you should step away from your computer, stretch your body, and grab some vitamin D before the sun disappears. Maybe your aches and pains would diminish and your spirits would rise.

Not me, though. I'll be hunched over my computer like a goblin as always. If you're similarly cursed, read on - and let us know what you're playing in the comments below.

Some ramen soup is ladeled into a bowl of noodles on a food prep surface next to other food items.
This is basically identical to Jonty's mechanic sims but with soup instead of bolts.

KuloNiku: Bowl Up!

My kid used to play the Toca Boca games on iPad - which means, of course, that I'd play them, too. The best of the bunch was Toca Sushi Kitchen, which had you chopping items in a seaside restaurant to produce California rolls, et al. KuloNiku seems to be in the same vein: soothing, simple, tactile actions to prepare food for cartoon customers, with perhaps a bit more story owing to its presumably older target audience.

A tower of girders and makeshift platforms collapses into the ocean against blue skies.
This seems like the most fun part.

All Will Fall

What if Frostpunk but also Jenga? All Will Fall is about constructing a city at sea and making the kinds of political decisions that will lead

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. If you're reading this, then you've survived both the clocks going forward and April Fool's day, two events designed explicitly to kill the exhausted and the middle-aged. Your reward is this long weekend of rest, relaxation and reading about some of the best writing about videogames from the past week.

It was nice of PC Gamer to write some fan fiction about us, with Jeremy Peel producing an ode to eurojank, both the "wonky yet wonderful projects of yesteryear, and their modern successors".

In the same way, ‘eurojank’ is an insult well-meant. On the face of it the term appears to condemn a whole continent's games as laughably buggy and low-budget. But speaking as a proud European, who has had the privilege to spend their working life flying to Frankfurt and Ghent and Uppsala to meet studios punching above their weight, I can tell you that eurojank—a term thrown around often in PC gaming circles in the early 2010s—is a byword for ambition.

Games like Balatro, Luck Be A Landlord and Raccoin don't literally let you bet your money away, but they and many other games have used gambling as inspiration for everything from aesthetics

What you should play this weekend

Tell us what you are playing in the comments

This isn't just a weekend, it's a Mega Weekend. That means many of us around the world have both today and Monday off work, and need games worthy of filling such a bountiful gift of free time.

I've got three suggestions for what you could play, but share your own intentions in the comments below.

Two women talk to each other. One, named Alo, says, "It's hard but also... brings back memories."
I'm sure this is all as peaceful as it appears and nothing bad will happen.

Fishbowl

"Fishbowl is a narrative game about dreams, grief, and hope," reads its Steam description, but you can probably tell that much from the screenshot above. This sits somewhere on the spectrum between To The Moon, Undertale, Yumi Nikki and Omori, with cheerful pixel art paired with inky dark voids. I feel like real life as enough inky dark voids as it is, but I know many who eat these games up.

A watery shockwave circles outwards from the player, hitting monsters that surround him, in a land of pink seas and green fields.
There's colour and spectacle in this Survivors-like that makes me want to play it.

Temtem: Swarm

For about three weeks in 2022, creature collecting and battling in Temtem was the hottest game in town, as finally the PC had something to offer those with a Pokémon itch. The excitement didn't last, but its developers continued to update the

What we talk about when we talk about running (in Marathon, while playing Marathon)

Let's try to convince Brendy that Bungie's shooter isn't all about dopamine

Last week, Brendy explained his feelings about Marathon, Bungie's new extraction shooter. He didn't like it, arguing it was merely "going double-or-nothing on the simple psychological and adrenal hacks that define [the] genre".

Sounds like something we should all play together, thought Jonty and Graham. So we did. Will we be able to convince Brendy that there's more to Marathon than gambling and barcodes, or will we all repeatedly die in a prefab outbuilding while pathologically refusing to watch the lore videos? The following chat has been edited for length and clarity and to remove roughly nine of the times we died.

[Graham and Brendy are on a run in Perimeter, Marathon's starting map. Brendy needs to smash a lot of windows. Graham needs to destroy an antenna.]

Graham: I don't necessarily disagree with anything you said specific to Marathon. 

Brendy: You just disagree with something I said that was probably a big generalisation.

Graham: I think you were generalising about maybe multiplayer games quite a lot. I mean, you conceded yourself that you play games for distraction, but a lot of the time it sounded as if you were saying that repetitive multiplayer experiences are fundamentally less valuable