Graham Smith

Graham Smith

Graham is a former editorial director of Rock Paper Shotgun and editor-in-chief of PC Gamer. He has now been a games journalist for over twenty years, and retains a bottomless appetite for playing new games and tinkering with old ones.
Brighton, UK

The Lie-In

Links worth clicking

Good morning, videogames. All the best writing about videogames this week was published on Jank, including four reviews, four freelance articles, a podcast, several regulars (including this one) and a blog post about a chair. We still need 75 more paying members to be able to open up freelance submissions and expand our pool of writers, if any of this moves you. Otherwise, I will begrudgingly admit that other websites exist. Here's links to some of them.

I'm looking forward to the Ocarina Of Time remake, due for release on Switch 2 next month. I've not played the game since the N64 original was new, some 30 years ago, and I've forgotten most of its details. That might be ideal, going by Matthew Castle's preview of the remake for The Guardian.

The dilemma facing any remake, let alone of a game recognised as a genre-defining classic, is how closely you hew to the past. As with this year’s Star Fox revamp, Ocarina of Time finds Nintendo in a celebratory mode. It’s a polished victory lap for a game with little to prove. For newcomers it means seeing what the fuss is about

What you could play this weekend

Pineapple beatdown

We don't write news and rarely write previews here on Jank, but we still want some method of acknowledging the flurry of interesting new games that come out each week. That's what this column is for. Below you'll find brief mention of what Jon, Brendan and I are currently playing, but also three new games that we think seem worthy of at least a glance.

The comments below all that are what really matter, though. That's where you'll find games old and new, all of them interesting enough to be played by at least one person in the Jank community. Join in! It's free.

Echo Weaver

The player character jumps in the air while holding a glaive. There is a starry sky, tree tops and distant islands in the background.

I often think, while lost in some metroidvania cave network, that I wish these games gave me information-game style tools for working out the path forward. Maybe Echo Weaver is what I've been hoping for: this is a time-loop metroidvania that everyone is comparing to Outer Wilds, in which your entire powerset is unlocked from the beginning but you need to experiment with it to learn how it works and gain the knowledge needed to progress.

Poly Fighter

A person called Pineapple throws pineapples at a dogman called Mutt, lying on the ground.

A roguelike beat-'em-up where defeating

New Star GP review

Grand pricks

Smoke is shooting out of Sebastian Vesper's ears. I only see it on the starting grid, but Vesper is my "nemesis". That I haven't noticed until now must be infuriating. Sure enough, once the race starts, Vesper is swerving around in front of me in a frantic attempt to prevent me passing him. I do so anyway, a few corners later, but Vesper keeps close behind despite typically being one of the slower racers this season.

Arcade racing games almost always start you at the back of the pack. Your opponents are then barely sentient obstacles to be steered around as you slip into a flow state and slalom towards your inevitable victory. Not so in New Star GP. This is an arcade racer that looks at home alongside Virtua Racing, right up until it asks you what your pit strategy is going to be. Minutes later you're halfway through a Grand Prix and realising that your fuel load is making you slow, your hard tyres are carrying heavy wear, your gearbox is on the fritz, there are rain clouds on the horizon, and that you insulted Sebastian Vesper so hard in the press that his hatred for you is making his car faster.

I'm not sure there's a genre name that fits New Star GP. "Simcade" suggests it's much more of a simulation than it really is. Arcadulation gets closer, but let's not injure ourselves. New Star GP is fundamentally still as colourful and approachable as any other arcade racer, it's just one that's built layers of character and systemic consequence into every decision you make in its career mode.

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I love my stupid new chair

Tilt your face towards god and send your lower back into hell

My old office chair broke a year or so ago, but I resisted replacing it because I hate office chairs. I work from home and my desk is in my living room, so why should I spend a ruinous amount of money to buy a piece of office furniture that is ultimately less comfortable or appealing than the armchair or couch already in the same space. I'm tired of falling for the lies of Big Lumbar and then, in the evenings when I want to play PC games for fun, having to continue to sit in something with all the panache of my local Currys PC World.

I have spent a lot of evenings Googling things like "armchair but for a desk", "office chairs as comfortable as a couch", until I'm twenty tabs deep and my searches become ever more specific ("queen anne wingback chair with wheels for desk", "executive high back reclining office chair padding") and Reddit threads and useless AI summaries start spraying out of my uncomfortable butt. Then I found the HOMRELEXA.

It's got a stupid, all-caps brand name. It's listed on Amazon but sold and shipped by a company called "NaiSa"

The Lie-In

Don't make me call your mother

Good morning, videogames. This week's Lie-In is a relatively short one, but several of these links are to long reads that will fill your comfy Sunday morning all the same. Let's dig in.

Earlier this year, before the Microsoft divestment, some staff at Double Fine tried to unionise. Then two weeks later, they retracted their petition. For Kotaku, Rebekah Valentine spoke to current and former staff to find out what happened. This is excellent reporting.

However, over the course of the thread, the tone began to shift, with more openly concerned and even negative voices speaking up. Several self-admittedly ineligible people expressed discomfort with having not been told about the union in advance, suggesting that all employees should have a say in the decision, even ineligible ones. Multiple others, again mostly (but not entirely) ineligible, stated that they supported unions generally, but a few also argued that unionizing wasn't right for Double Fine due to its unusual make-up.

As part of that report, Valentine also conducted a lengthy interview about the situation with Tim Schafer, published here in full. I think Schafer deserves some credit for being willing to sit down and talk about

What you could play this weekend

Achieve enlightenment by commenting on Jank

By happenstance, my parenting schedule is unusually light this weekend. Which means only one thing: time for all the viruses which constantly and relentlessly assault my body to overwhelm my momentarily relaxed immune system and render me useless for three whole days. The only question now is whether I'll be able to see the Steam Deck screen from my sick bed.

Read what we might play, then tell us what you paragons of good health will play down in the comments below.

Car Park Capital

A car park filled with banana cars. Also there is a giant toilet bowl, which I think is a car wash?

This looks like a SimCity 2000-era citybuilder, but your goal here isn't to build an American municipal paradise. It's to introduce these innocent peeps to "car commuting", and thus create the need for car parks. Actually, that doesn't sound too dissimilar to SimCity or any real American municipal paradise, because there's a satirical edge to your Car Park Capital's demand that you bulldoze trees and houses to make way for more asphalt. It's in Early Access for now.

Dressmaker

A wide shot of a room showing an ornately detailed purple gown.

Released a few weeks ago, but I overlooked Dressmaker at the time because it looked outwardly like any other shop simulator. Several friends have since made it clear

The Lie-In

Links worth clicking

Good morning, videogames. Thanks for all your responses to last week's question about which reviewers have a definable aesthetic taste. My personal opinion is that I don't think there are many good answers to the question, because the realities of modern games media don't provide opportunities for writers to work as critics or with editors long enough to refine their taste and their voice. I'm taking the number of commenters that named designers rather than writers, or writers long-since retired, as a sign you all agree. Don't correct me. Thank god for Sin though, eh? Let's move on to another week of links to articles you might enjoy.

I've wanted to read something in-depth about the booming Pokémon fangame scene for a while. Ana Diaz delivered just that for Fansplaining this week.

The popularity of the fangames themselves attests to the central role they play in the Pokémon fandom, which is massive: Pokémon is estimated to be the highest-grossing media franchise in the world. Fangames have huge audiences; Pokémon Uranium, for example, has reportedly been downloaded more than 1.5 million times. A quick search on YouTube reveals that video

What you could play this weekend

And what we're all playing

Earlier this week I tried to install Ace Combat 8, only to discover that I didn't have space for its 140GB girth on any of my three hard drives. This is a signal that I should play some of the games I've already got installed, many of which were downloaded months ago and never touched. So this weekend I shall be playing a lot of games for 15 minutes and then deleting them forever.

What about you? I humbly petition that this article's commenters are not sufficiently numerous. Tell us what you're playing down below, and then tell all your friends to do the same.

Dicevaders

A colourful grid of icons from which numbers spring. 1,080! 6,226! 1,380!

I had some fun with StarVaders, a turn-based tactics game about buildcrafting against robot enemies that trundle onto a single-screen grid. Dicevaders is set in the same universe but injects dice into its name and systems, with all your build craft and tactical manipulation focused on adjusting your dice and their odds. Starvaders deserved more attention; hopefully Dicevaders gets it.

RetroSpace

A red corridor with a grate floor lit from below, in which stands another insectoid monster.

There have been a handful of BioShock-inspired immersive sims this year, and I confess that a phrase like "disco-punk" makes me want to run a