Graham Smith

Graham Smith

Graham is a former editorial director of Rock Paper Shotgun and editor-in-chief of PC Gamer. He has now been a games journalist for over twenty years, and retains a bottomless appetite for playing new games and tinkering with old ones.
Brighton, UK

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. It has been a week of everyone, everywhere writing about Mixtape (including me), which means our links mostly have a theme this time. The theme is: articles I disagree with. Is Mixtape worth a perfect score? Is it cheap pablum? Is it too nostalgic? Is its depiction of the '90s too fast and loose and therefore not nostalgic enough? Is it an Australian psy-op? Are teens unlikeable? Are games journalists unlikeable? We will not answer any of these questions (except maybe the last one, every day forever), but here are just a handful of the articles I disagreed with this week.

Cameron Kunzelman wrote about how and why Mixtape deploys its music, and whether it can be effective in a world of nostalgic Spotify playlists.

What is maybe more notable about Mixtape, and what might bring people to clear defensiveness or derision when they encounter it, is that the kind of sampling it does with the database of culture is about your emotions. Bugs Bunny shows up in Space Jam because he is intellectual property that will draw Looney Tunes fans closer to the product, and he exists in contextless space and time to be summoned whenever

What you could play this weekend

Tell us what you are playing in the comments

Jank is still a new site and there's no need for us to feel beholden to traditions only months old. That's why it finally happened. This is the week I became uncomfortable enough with the overegging "should" in the title of this series and decided it was time to change it.

Here are three games you could play this weekend. Tell us what you are playing in the comments.

Wall Street Raider

The original version of this game was released in the '80s, and it's been "in active development" ever since according to its Steam page. Now the frighteningly detailed stock market simulation has been remastered and released on Steam. If you think Football Manager is just a spreadsheet, you haven't seen anything yet.

Black Jacket

The latest in the 'every form of gambling is now an indie game' trend, but at least this one is a form of gambling I already understand. Black Jacket is, if the wordplay wasn't already obvious, blackjack, played against... the devil? Cards can have special abilities and you can deckbuild to improve your odds, Balatro-style.

Space Haven

I saw this neat-looking spaceship management game and then was surprised to learn I already owned it.

An incremental game that's also a platformer


I became interested in incremental games last year thanks to work like To The Core and the Gnorp Apologue. These aren't strictly idle games, because they are active and playing with skill makes the big numbers get bigger quicker. I've come to think of them as supplements to my regular entertainment diet; they are the most efficient way of getting my daily recommended dosage of videogames, if not always the most edifying.

An Incremental Game That's Also A Platformer is both the name of the game I played this week and an accurate description, but lets use its preferred acronym: IGTAP. In IGTAP, you complete platforming course to earn resources which can then be spent to buy a clone. The clone repeats your fastest time around the course, earning you resources without you having to complete the circuit yourself. If you have played incremental games and you have played platformers and you are like me, your brain just shuddered like a stretching kitten.

Clones don't earn as much resources as you do, at first, and so you complete the circuit yourself a few more times. You unlock a few more clones, increase the base resource reward, and increase the multiplier

I enjoyed Mixtape and therefore it's good

Finding truth amid nostalgia

The music video for 1998's All I Need by French electronica duo Air features a young couple skateboarding in the suburbs of California, mixed with interview clips of the pair trying, and mostly failing, to explain their feelings for each other. A YouTube upload of the video has become a shrine to the era for a particular type of person. "This song just sums up the vibe of the '90s," says one commenter. "I miss those days so much and feel sorry for this generation that didn't get to experience this type of life, free from all the social media bullshit."

Mixtape, released last week, is clearly inspired by the '80s movies of John Hughes, especially Ferris Bueller's Day Off, but it may as well be an adaptation of that music video and the aching nostalgia of its comment section.

Click through to YouTube to read the comments. They're nice.

It's Stacey Rockford's last day in town, the summer after the end of high school, and she and her friends Van and Cass are determined to make the most of it. That means securing booze to bring to that night's big beach party and listening to the soundtrack Stacey has

The Lie-In

Links to good words about videogames from across the web

Good morning, videogames. We did it. We made it through the first week of Brendy's paternity leave and Jank did not immediately crumble. Sure, you might save some empathy for Brendy and his partner, exhausted as they no doubt are, but Jonty and I are the true casualties here. We are the Timon and Pumbaa of Jank, our trio's down to two, and the blog won't fill itself. Let's lift the log of the internet and see if we can find some slimy yet satisfying writing about videogames underneath.

I remember following the Nakatomi Plaza mod for Half-Life way back when, but had completely forgotten that it got turned into a full retail game, and had never connected that its developers went on to make the modern MechWarriors. Rick Lane tells the story for PC Gamer, which includes plenty of twists and turns.

Holtslander, however, says that he called Fox Interactive, and that the plan was not to persuade them to let the modders make a Die Hard game, but simply to allow them to use the assets they'd created to make something else. "I got connected to somebody there and I started my spiel," he says. "I was saying

What you should play this weekend

We've invented commenting on the internet, so come try it

Pour one out for Brendy who, if you were paying attention, you know has now entered the hinterland of fatherhood. He is already filling Jank's team and subscriber-only Discord servers with tales of projectile pooping and photos of gamer onesies. It will be some weeks before he's able to resume his regularly scheduled videogaming, and so lets do it in his honour.

Here's three games you could play this weekend. Tell us what you are playing in the comments.

A huge purple lizard with a shell and crystal back blasters a laser from its tongue.

Alabaster Dawn

CrossCode was a masterclass in gamefeel and its developers have just released their new game in Early Access. Alabaster Dawn is another action-RPG with a heavy emphasis on exploration, and an art style that uses 3D to deliver the smoothest SNES graphics you've ever seen.

A large man crouches and shoots as a man in a long coat runs, holding two guns. Everything is pixel art.

Huntdown: Overtime

A 2D roguelite blaster in a grim cyberpunk world and a prequel to the original Huntdown, Overtime also launched in Early Access this week. This is the cyberpunk of 2000AD and Verhoeven rather than of Gibson, marked more by back alley brickwork and blood spray than gleaming chrome, so take a look if you want to gib a pixel art man.

A tree-lined road that three people are skateboarding along. Golden hour light filters through the leaves.

Mixtape

I am sick to death of coming-of-age videogames set in

Abiotic Factor is Pokémon Pokopia for a different flavour of '90s childhood

Revisit the Black Mesa region and build happy habitats for the sciencemons that live there

I'm a minor Pokémon fan compared to many of my peers, but Pokopia, its recent spin-off, has swallowed dozens of hours of my time. It contains none of the typical monster battling and instead lets players build a world the pokémon would want to live in. This requires completing an almost fractal todo list, in which every task breaks into half a dozen other tasks, until suddenly you've spent three hours tidying, planting, and building. It's hard to put the game down when any action feels like progress and there is always another drip of dopamine just a few seconds away.

I was thinking about the near-inevitable wave of PC games inspired by Pokopia that will follow in the years to come, and also wondering what other game worlds might benefit from the Pokopia treatment: that is, a rich, survival-lite experience about constructing and repairing a world we initially explored through a different lens. The answer I came up with might surprise you if you didn't read the headline of this article.

Here was my impression of Abiotic Factor when people were discussing it around its original release in 2024: it's a survival game, and it's inspired by the slapstick

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. I'm a few hours late posting this today because, frankly, I was too tired last night to face putting it together. I am doing it now, on Sunday, squeezed between familial appointments. You may be doing similarly as you read this, a collection of fine writing about videogames from across the past week.

Over at Ars Technica, Kyle Orland spoke to some of the players who bought into and lost money on Legacy, Molyneux and 22cans' short-lived web3 game.

In addition to Molyneux’s usual game design bluster, though, was a newfound enthusiasm for the idea of making money from simply playing a game. “And because it’s a blockchain game, you earn,” Molyneux said at Galaverse, leaning on the last word for emphasis. “For a game designer, imagine how exciting it is to know that a game design that you’ve been working on, people will be earning money with it!”

MindsEye developers Build A Rocket Boy said that the game's DLC would contain real "evidence" of sabotage committed against them and their game. For Polygon, Giovanni Colantonio went looking.

Like MindsEye itself, all of this is painfully stupid. Blacklisted is a petty diss track that