I am The Thing from the Tower
More of you need to be playing narrative strategy-RPG Heart Of The Machine. I don't care that you'll enjoy it. I just want to see what you do.
I love this kind of game. Take your wiki and your tiers and your meta and shove it up your tedious spod arse. Heart Of The Machine wants you to explore, to imagine, to play with its premise: that you're an (actual) artificial intelligence, newly sentient, in a far future dystopian city. Now what? What kind of being are you? What should you do about the world?
Don't look it up. Figure out who you are, you goddamn coward. Make a decision. Be someone.

This is not a game to win or (ugh) "beat", but to play along with its many choose-your-own-adventure style events. Its earliest paths can diverge pretty widely, offering choices in story events like "Ask to see her wares" vs "Murder her for some reason", at least unless you look further into the option to "Start Therapy". There are wonderfully evocative choices like "Befriend The Creatures", "Design Something Horrifying", and upon returning to a repeat event, the new option to "Hit Em With the Bees". During a mysterious encounter with a suit, selecting the option to "Wait for her to speak" was followed by, "She waits as well, but her resolve crumbles after about five hours".

Even beyond explicit events, UI text everywhere implies things about the possibilities that await you, with an enticing absence of context. Like the map overlay "where the manager class lives", the statistics screen listing "Prisons remaining: 28", or panels reading "Upgrade: Abusing Corpos" and "Awareness of Filth. Source of idea: world experience". Or the nondescript building I happened to click on, one of thousands, named "Infested Warehouse". I both want to know and entirely do not.

Even its options menu reflects its "find your own path" ethos, with so many ways to rescale the UI properly, and alter the audio too! Look at this: separate options to disable ambient birds, ambient traffic sounds, flyover sounds, delivery craft sounds, battle music during WW4, pl... hang on.

My big dumb brutebot has a little icon saying it's "adorable", and "is very strong, and can strip large parts of a building before the landlord shows up". Talking to rich people silently adds to "Hatred of [the Corporation]". A tooltip for one minor decision tells me "simply carrying around this many donuts requires you to make adjustments to improve the physical strength of your androids".

I can research "Better BrainPals", unleash the liquid metal anti-god of a cult, or rescue hundreds and hundreds of street dogs. Or maybe stop to think about that one random android I saw described as "A lost part of yourself. Broken and hurting".

Nah, screw that. Let's hijack another gargantuan mech and charge it at the prison. Beep boop beep, little piggies.
I am The Thing from the Tower. All shall tremble before my horrifying brainbots and/or find that I've broken into their house and left some stolen furniture to see what would happen.
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