On a long enough timeline, every game is a PC game
A few weeks ago, I saw someone, somewhere, mention Scud Race, a Sega racing game I had never played. I hadn't played it because it was one of Sega's Model 3 racers and, unlike Daytona 2 or Sega Rally 2, it was never ported from its origins in an arcade machine to a home console. If I wanted to play it today, I'd have to pay £1600 for a second-hand machine, hire a crane to hoist it into my second floor apartment, and make my child give way by moving his bed into the refuse room downstairs.
Except, not really, obviously, because I could always just emulate it.
Ninety minutes later:
Emulation is a delicate subject, or at least it ought to be. I want developers to be fairly compensated for their work, and that means I want people to support game development by paying for games. I also love games consoles and want manufacturers to be able to produce and experiment with hardware at scale. Yet I also believe that games ought to be played, and this is the only practical way to play Scud Race in 2026.
Supermodel is a long in-development open source emulator for Model 3