Everybody's Gone To The Rapture

A love letter to videogame pubs

Pint?

The pub is a haven and a hopeless place. Fantasy RPGs uphold the tavern as the hubworld of society. More than piazzas or busy markets or sturdy fortresses, the pub is where real things happen and where real people spit. It feels natural that it becomes a favourite of game designers. In our boring fleshy world they are both the alcoholic's watering hole and a place of legitimate relaxation and escape. They are a third space where office-cursed ghouls can unwind and complain about corporate, and a buzzing recruitment bazaar where jobs are slyly offered to those who dare to schmooze after a conference. Some of the best ideas happen in the pub, why shouldn't some of the best quests begin there too?

When I think of the game pub, I think first of Skyrim's roadside inns. It is impossible to estimate how much of Skyrim's sense of place is owed to its many thatched rest stops, offering you fireside and food in deep warm contrast to the blizzards outside. There's history in these pubs, even if it is the fictional history of a fantastical realm. 

They remind me of Ye Olde Trip