Slay The Spire 2

I want more backstabs in Slay The Spire 2's co-op mode

This is why people don't play games with me

When you come across a treasure chest in Slay The Spire 2, it pops open with the goody-bestowing effervescence of a piñata, a relic appears, and life is good. But what if two relics appeared? What if, as you extended your pointy-fingered hand to grab 'em, a second slinky arm came jutting into view to poke you and contest your choice. It is your brother's arm, and he has selected the same shiny trinket you would like. The hands shake violently and a showdown begins. In the deepest, dankest dungeons of this surreal realm, there is only one way to settle this. 

You do rock, paper, scissors. 

I've already praised the additive joys of Slay The Spire 2 - its fancy boss fights, tricksy minibosses, and the new doom-fuelled reaper character all please me greatly. Like me, you will be forgiven for shrugging off the sequel as a kind of roid embiggened remake, as if mere iteration is not a satisfactory approach for the godfather of all the card-based commupance we've endured for the last decade. It is good. And it has one more Strike up its sleeve: co-op card-slinging. A multiplayer crawl through even beefier enemies which

I didn't think Slay The Spire needed a sequel. That was dumb

I am Doom-pilled

When Slay The Spire 2 was announced, I honestly didn't feel the need for it. The first game - deckbuilder of all deckbuilders - spawned a torrential smorgasbord of inspirants that has for years inflamed Steam's guts. If you really wanted Slay The Spire But More, you only had to put your hand into those guts and pull out any one of the dozens of disciples and see if they put a sufficiently intriguing twist on the formula. Monster Train. Griftlands. Roguebook. Fights In Tight Spaces. StarVaders. It remains a feast out there for rummagers of roguelike card wreckers. I didn't think there was much a Slay The Spire sequel could do to rekindle my feverish obsession that any of these games couldn't.

I stare now into the beady eyes of a gigantic crab with full knowledge of my inadequacies. What a fool I am.

I will admit much of the giddiness comes from being intimately familiar with the rhythm of play already. I know the playstyle of the Silent (the returning skull-faced poisoner from the first game) better than I know the crannies of my own bathroom. I understand the push and pull of cardy combat well enough to