How are Cyber Knight's slick and silly heists 103 updates later?
Pour one out, chumbos, for toothless soothsayer cyberpunk, rendered gummy and ineffectual upon the deflating crystallisation of our own dark future-present's tropes, which are mostly boring and stupid. Gen AI primarily exists because today's oligarchs were sad no-one wanted to paint their portraits. All the street drugs either make me anxious or sleepy and no-one is even trying to make the cool lickable feathers from Vurt.
The robots might gain sentience, but it won't make them happy, since the robots are just here to solve the conundrum of wealthy sociopaths still needing someone to clean the toilets in their apocalypse bunkers. The cyberdecks are neat but mainly useful for avoiding forced Adobe updates. No-one gets a Gundam. Everyone gets the lettuce shits. The sky above the port is the colour of a viral raccoon's butt.
Prescience be damned - stealth tactics gem Cyber Knights: Flashpoint wallows in post-relevance cyber-kitsch with magnetic, married-to-the-bit abandon. Your cool criminal mates don't call you 'friend' but 'chumbo'. A computer's intrusion countermeasures are shortened to 'IC', so hackers 'Skate IC'. People insult each other with "B-tier citizen". Built atop pulverised pastiche as it is, I don't mean to suggest the worldbuilding is in any sense thin - there's a chunky codex of corpo names and cybernouns. But it is just predictable enough to be comforting, just clever enough to be in conversation with its own tropes without that conversation evolving much past "hey, chumbo. Cool jacket".
