Vholume

Vholume demands to be played with your entire body

First-person parkour on the concrete's edge.

After an hour in Vholume, my neck aches and my legs are shaking. It's because I've been tensed like a coiled spring for the duration, racing in a first-person parkour time trial where a single mistake might cause me to fall to my death or worse, fail to break my personal best.

"First-person parkour" might bring to mind Mirror's Edge, and sure enough Vholume has the wall-running and bum-slides to go split-toe to split-toe with that cult classic. But Vholume is the work of Léonard Lemaitre (among others), one of the brothers responsible for Jank favourites Babbdi and Straftat. There's no gleaming city of glass here, only the by-now trademark brutalist architecture and water-damaged concrete that makes you feel like you're racing through an empty server of some forgotten Half-Life mod.

Vholume's current free beta contains just two tracks, and it's the basic hub world that has obsessed me for most of the past week. It's a simple circuit under grey skies, with an abyssal drop which threatens to swallow you from below. You will race around it a few times and pretty quickly achieve a time quick enough to grant you a bronze medal, at which point you will