Emperors work a gruelling 12-minute day in Stellar Monarch 2

Return of the macro
Colourful cartoony drawing of Empress on throne, with guards. 17 portrait icons of noble, alien, advisors etc. in foreground
Is that one a furry? "Those are our allies, Empress." Furry allies? "... sure."

The trouble I usually have with 4Xeses is the fiddling. Shuffling units around, optimising the workers, replacing outmoded armies, making sure everything is building something useful. It's why a war kicking off is usually the point at which I give up.

The main ways to prevent this are delegation, and restricting the player's capacity to intervene. Stellar Monarch 2 combines both in a curious arrangement of massive scale and limited scope. It is a monarch simulator, after a fashion, wherein you're responsible for specific duties, but the rest are someone else's job. The empire won't grind to a halt without you, but it absolutely will not act on those things that require your instruction, like which planets to claim or what to research. Conquering and building three planets is a matter of clicking a few times to authorise it, then waiting. Fleets are regularly built and retired, applying research bonuses, and optionally redesigned in composition. The most complex bit of the game, but rarely needed.

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Sin Vega

Sin Vega

Sin Vega is a temporarily immortal being who writes about games and TV, weeps for the sorrow that resonates in all things, and assassinates people who don't flatpack their cardboard. For maddening reasons, she lives in London.