Slayer Shock's rough simplicity makes it oddly timeless
A likely recurring element of this column is studying what has changed in games and (hiss, spit) the games "industry" over this 300-year-long decade. But going back to those games you meant to cover, meant to revisit, or never quite played, often prompts thoughts about the currents of other culture, too. Since Slayer Shock's budget love letter to Buffy the Vampire Slayer was released in 2016, that show's creator has been vaguely taken to account (insofar as they ever are) for being, among other things, "a dick". Buffy's gleefully silly and queer "monster hunting friends" descendant Wynonna Earp has been and gone. Twilight's sparkly misogynist nadir, already passing, is practically Old People culture even as Ann Rice vampires make a welcome comeback.
And yet, instead of an uncomfortably outmoded Game Of The Show, Slayer Shock endures, by asking a simple question: What if a vampire jumped out and went BLEAAARGH?

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