Duskers

I love the command line

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I love typing weird words in the dark. The command line interface is an archaic curiosity to some, or a desperate measure - an obsidian prompt invoked by troubleshooting articles when something on your PC has gone terribly wrong. But for me it's an invitation to an invisible realm of circuitry and verbs. I thank the cybergods that plenty of game developers have a similar fascination. 

For example, Duskers 2.0 was announced during the summer games dump, a long overdue sequel where the simple typing of instructions to glitching robots is the only weapon you have against an alien bestiary of unseen threats. The command line, when done well, is enough to hang a whole sci-fi horror universe upon. It's like groping around in a dark room, with language as your only limb. 

"The command line allowed us to make Duskers so much more atmospheric," says Tim Keenan, founder of Misfits Attic. "It forced the player to 'speak' to the drones in their language, reinforcing the idea that you are alone and the drones you're talking to are cold tech that require you to conform your speech and thoughts to their way of communicating.