Text Adventure

The Assassin's Creed Brotherhood novel doesn't understand how books work

A stabbing pain

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them to bring their premium episodes to our paying subscribers, and we’re also surfacing entries of Text Adventure, their video game book club.

This was the first book in the Text Adventure series, chosen according to the rigorous selection criteria of “what books do I own already,” and having completed the first season I am confident it is the worst. Its almost mesmerising awfulness is derived from a baffling commitment to including the entire plot of the game, which means it has to cram in five years of Ezio’s rebuilding the Guild of Assassins along with significant chunks of Rome. Nothing is excised, everything is present, including the clumsily staged tutorial VO. 

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Text Adventure: Assassins Creed Brotherhood by Oliver Bowden
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This is comically antithetical to good storytelling: quite apart from the fact there’s enough plot here to support a five-part series, key parts of the narrative machinery are missing entirely. Characters are introduced and then murdered immediately, people take time out from plot beats to recount stealth mechanics

The first Splinter Cell novel makes Sam Fisher into a neocon Alan Partridge

I thought this guy was supposed to be stealthy

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them to bring their premium episodes to our paying subscribers - but we’re making this episode free to all. 

Text Adventure is Total Playtime’s videogame book club, in which we read a videogame novelisation and try very hard to like it. In this episode, Alice, Nate and I were joined by the delightful Johnny Chiodini to read the first book based on Sam Fisher, Tom Clancy’s Splinter Cell by David Michaels. Nate fell at the first hurdle by erroneously reading the second novelisation, Tom Clancy’s Splinter Cell: Operation Barracuda, which speaks to the professionalism of the Total Playtime operation and why we felt it aligned with a website called Jank.

The practical impact of this error was limited, as both books are archetypal hoo-rah Clancyverse publications of the mid-2000s, when the US-lead invasions of Iraq and Afghanistan were still fresh. Both books were best-sellers, neither of them are any good, and the first is notable for capturing the spirit of the game in a startlingly negative way.

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Text Adventure: Johnny Chiodini's Raymond