Thousand Hells review
As readers in the UK will know, there are many hells, and you can and should put together a team to rob powerful figures within them. And such a team would of course be not a spreadsheet of optimal (ugh) builds, but a guessing game of hedged bets and approximate ideas.
Thousand Hells has you lead this team on a journey, first to reach hell at all, then to find and retrieve something, or get agonisingly close before making one too many mistakes and losing everything. But this isn't the arbitrary, timewasting death of the roguelike. This is just that story. It can be dissatisfying, and parts of it can not really make sense. This is at times its big flaw, and at others, where it feels most successful. Are we still saying "same"?
Each game is an adventurous journey followed by a heist, then a shorter but still fraught journey back. Each is also a named plot with a specific target, and could take you to one of four hells (the "thousand" are scene-setting) this time. It's also a new team, including you, the leader.
