Blueprints is dead, and so is my unfinished game about cats
Coding is hard. Show me lines of C# and I will curl into a ball and weep. I have tried many times to learn a programming language and every time I only get as far as learning about arrays before my entire neocortex dribbles out of my nose like a rejected milkshake. But that was not the case with Blueprints. Unreal Engine's visual scripting noodles let you sorta-code entire game systems using dinky little wires and pleasing flow charts. Finally, I can make the game I have always dreamt of: a broken walking sim about collecting bodega cats that will get two downloads on Itch.io.
Except now all my grand dreams are being swept away. Unreal Engine is retiring the relatively accessible Blueprints in favour of a bizarre, vaguely culty coding language called "Verse" that Epic is calling a "system for building metaverse experiences." Still going on about the metaverse, I see. Fantastic.
To understand the minor upheaval that is going on in the world of Unreal developers, you need only hear about the most recent State Of Unreal address, in which the company showed off plans for Unreal Engine 6. The decisions announced in this