Sword Of The Sea's watery allegory is no great Journey
A popular stereotype of surfers is that they're attractive airheads. A fit waverider doesn't have time for big thoughts, beyond explaining that the moon is, like, totally in league with the whales, man. This is a lame stereotype, and yet a helpful image when it comes to explaining how I feel about dashing surf 'em up Sword Of The Sea. This game is beautiful, toned, ripped, fashionable, athletic, and it has a great ear for music. It also has the conversational skills of a post-huff stoner, and its visual similarity to Journey only invites an unflattering comparison.
The game itself is an approachable ride. You swoop along in smooth arcs and can leap into the air, double-jumping for extra trick time, cruising through ultimately linear sandy levels that coax you toward lanterns and bells that turn sand into seawater and unlock the way to the next area. It only lasts about 3 hours too, meaning it can glide in and out of your life with unobnoxious merit. If you've got a subscription service that includes the game, there are worse ways to spend an evening.

And there are better. I've read reviews praising the game as