Next Fest

Deadline Delivery and Deep Snow Delivery are the past and present of videogames

But both of them are its future

I initially dismissed Deadline Delivery as a mere trifle. It is a time attack driving game in which you, a monkey, must deliver three parcels before a timer runs out. You must therefore make those deliveries without slowing down, throwing the parcels from your vehicle within designated glowing circles. If the timer does run out, your truck explodes, and the monkey goes spinning through the air. You'll need to repeat and refine each short track to earn the medals that unlock future tracks, but this is no chore. Restarts are instant and it feels great to experimentally boost and power-slides until you discover the perfect racing line to take you over ramps and around oncoming traffic and shave seconds off your time.

Crazy Taxi is an obvious reference point, but Deadline Delivery also reminds me of an earlier period in PC gaming, when these kinds of light and (whisper it) casual games seemed like an integral part of the nascent indie game scene. Flashbang Studios were the masters of this stuff, I think, with games like Off-Road Velociraptor Safari, Jetpack Brontosaurus, Minotaur China Shop and Time Donkey. (I swear I'm not making these up.) There was always an animal, always

The demos that didn't quite make the cut in this month's Next Fest

Our big pile of leftovers

At least twice a year we feral games journalists rummage through the bins of Steam like malnourished city foxes, looking for the best demos during Next Fest. It is a ritual of survival that we sometimes loftily call an act of curation, as if we are refined museum directors and not a gang of scurrilous weirdoes seeking sustenance from pixels. 

The upshot is that you readers get a few recommendations, a short list of cool stuff to keep an eye on. But what about all the demos we played that didn't quite pass our cryptic taste test? Surely that'd be equally useful. A "not all that" list. A "save yourself some time" list. Here are all the leftovers we chewed once and spat out. 

Altered Alma

A pixel hero slices an enemy punk in a purple tinted cyberpunk city.

Graham: I feel bad calling this a leftover, because it's a slashy-dashy-grapply metroidvania with a cyberpunk world and dating sim elements, and it feels good to play. It's somewhat reminscent of Iconoclasts, an oft-overlooked but excellent action-platformer. The problem is that the metroidvania genre has become rapidly overstuffed. I haven't finished Silksong yet and I've barely put a dent in MIO: Memories In Orbit, both of which are obviously stellar. From the

A hoverbike hurtler that always ends in a ragdoll brawl

On your bike, mate

It's Next Fest, so we're sampling as many demos as we can this week. You can download this one here.

If you don't win your race in hoverbike racing game Airframe Ultra, you might at least batter your opponent into submission with a steel pipe in the clunky physics brawl that takes place afterwards. This is, as the following GIFs will prove, a wrenchingly cool-looking racer of the much-dithered retro variety. You speed across the chunky trash textures and dangerously high bridges of a future city where all the coolest kids are into jet engine hooners and grievous bodily harm.

A GIF of a racer in hot pink flying out of a narrow tunnel and coming to a halt against a backdrop of a sci-fi megacity.
Ah, London.

You pick up glowing piles of cash as you rush through narrow passages, storm drains, and busy motorways. Bash a boost button to get some extra oomph, but bash it too much and your airframe will explode. Even going too fast for too long will make your mechacycle overheat and splutter to a grinding halt. You can jab people as you pass them, like in ye olde racing game Motorstorm. Or in my case, you can be punched in the jaw just as you are feeling like the coolest racer in town.

The player lands after a big jump and is struck by an opponent who catches up from behind.
Furious.

That's fine, there'll be time

Ready to die hot and confused? Here's a hardcore orbital warfare sim

Let them cook (their enemies)

It's Next Fest, so we're sampling as many demos as we can this week. You can download this one here.

Some interstellar navies run out of fuel in the middle of a space battle. I ran out of fuel 51 days before the battle even began. In Spacefleet: Heat Death you are given a map of solar system (well, just the Earth and the moon) and asked to hop from station to station, Lagrange point to Lagrange point, building up a fierce little gang of spacekillers so that you can survive an incoming bunch of baduns. The trouble: it is all presented like you are sitting at a computer workstation in NASA and if you don't know what Delta-V is from years of Kerbal Space Program you may as well put a giant laser to your head right now.

This is a strategy game rooted in hard sci-fi. It's the 23rd century and the Earth is swarmed by filthy spacetrash. You can buy ships and arrange them into fleets to fight or trade with many dirtbag factions - there are missile frigates, laser wielding corvettes, artillery bastards, fuel tankers, cargo haulers. They all look sort of the same, but each

Beyond Words is Scrabble given the Balatro treatment

Spell is other people

It's Next Fest, so we're sampling as many demos as we can this week. You can download this one here.

The Beyond Words demo comes with a prominent but confusing pedigree: it proudly states it’s “from the makers of Goldeneye and Timesplitters” but bears absolutely no relation to either, rendering the association moot to the point of negativity. It’s like emphasising Babe 2: Pig In The City is “from the maker of Mad Max: Fury Road”: factually accurate, and doubtless both benefit from the same hard-won expertise, but you wouldn’t want to leave die-hard fans of either together without supervision.

There is no shooting, sci-fi or even synth music here: it’s Scrabble, and specifically Scrabble given the Balatro roguelike treatment, to an almost embarrassing degree of fidelity. You’re rewarded for placing longer words and using more annoying letters in the standard Scrabble style, but everything after that is overpoweringly reminiscent of LocalThunk’s creation. 

You have a set of power cards granting buffs and multipliers, consumable boost cards that level up scores, and a store window at the end of each round to purchase more of both, using coins accumulated according to your remaining