Spelunky 2

These folks put Spelunky (1) in Spelunky (2) so you can Spelunky (1) while you Spelunky (2)

HDMod sends you back to the worlds of the original Spelunky with all the polish of the sequel

Spelunky 1 is the best game ever made. I prefer its pacing, difficulty, and variety to its sequel. And yet if I was to recommend one of these games to a new player, I would find it difficult to advocate for the original. Spelunky 2, released eight years later (and twelve years after the original freeware version), has better player movement, better art, and a dozen small design changes that make it a smoother experience. Spelunky 1 is the better game - the best game! - but it feels old by comparison.

Enter the creators of the HDMod for Spelunky 2, which recreates the original Spelunky's world generation, enemies, characters and items within the sequel. So now I can play Spelunky 1 inside Spelunky 2 and experience the best of both.

"Spelunky 2 feels like an improvement in almost every aspect," says Super Ninja Fat (SNF), one of the mod's creators, speaking to me over email. "The engine alone made many fixes, mechanic improvements and quality of life changes over the original. However, many fans like myself miss the first game's pacing and content distribution."

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Let us discover a new world

With insight from the developers of Mina The Hollower, Spelunky 2, Citizen Sleeper, and Tales From Off-Peak City

I have discovered a crab that cuts off its own eyes. It was a small moment in the warm waters of Subnautica 2, but it reminded me why I loved the first game so much. This crab has regenerating eyestalks that mimic the anemones of the seabed. "If the stalks grow too long," says a lore blurb about the critter, "the clowncrab will trim them to avoid drawing attention." Every animal has a note like this, earned when you scan them - a growing encyclopedia the player is encouraged to build to help discover the world around them. 

In a fluffy way, every game is about discovery - you are finding out the rules of a world as you go along. In a non-fluffy way, some games are shit at this, and others are masterful. Inspired by a single crab, I've spoken to a handful of devs on this topic. How do the makers of Spelunky, Mina The Hollower, Citizen Sleeper, and Moves Of The Diamond Hand make sure their worlds are worth discovering? And do I reckon Subnautica 2 has hit the mark?

Crabs - life's ultimate form.

"The best thing a game can do to create a