What you could play this weekend

Plus what we're playing
Mushroom guys, the leader of which is very tall with long arms that reach the floor. Cards line the bottom of the screen.

We're not a Nintendo site, which means I have no reason to tell you that I like weird wet Link from this week's Nintendo Direct about the Ocarina Of Time remake. I think it's healthy for games critics to be sceptical of nostalgia-bait revivals of beloved games, but also that such cynicism needs to be married with aesthetic principles that offer stalwart support to the grotesque. Plus, I badly want that new Kirby.

Alas, here are three actually-on-PC games you could be playing this weekend. Tell us what you are playing in the comments, whatever platform it's on.

Roguecraft DX

An isometric pixel art view of some grey stone corridors, some fire, and two red monsters next to the player with a sword.

Rogue 64 was a topdown roguelike released for Commodore 64 back in 2021, and Roguecraft was its Amiga-bound successor with fancier graphics in 2024. Roguecraft DX is the inevitable PC port. It's a pocket-sized dungeon crawler with quick runs, handsome pixel art, and the "craft" in the title is a reference to Lovecraft rather than to item crafting. It otherwise seems fairly traditional, but roguelikes that play it straight aren't as common as they once were.

Wardogs

A sunlit muddy road with a big puddle in the middle. The first-person player is holding a gun. The puddle better watch out.

At a glance, Wardogs looks like every other Battlefield or Tarkov-derived milsim. The new hook here is that everything you do to help your team earns you money which you can spend on equipment, thus encouraging players to contribute to their team as drivers, pilots, medics and more rather than only as manshooters. At least in theory. Balance issues incentivised some trolling behaviour in the beta, but it launched for real this week.

Shroom And Gloom

Green greebly monsters snarl while cards along the bottom of the screen offer options to Roast or Stab.

A first-person dungeon crawler that looks like you're walking into a world drawn in biro. When you meet shroom enemies in these gloomy caves, you draw cards into your hands and do battle via drag-and-drop turn-based combat and long-term deckbuilding. It seems to be set apart solely by its hand-drawn art, but it's out in Early Access now if you crave yet more card combat.

What we're playing

Graham: I've been dipping my toes in a few games, but nothing has really grabbed me since I lost a long weekend to Sandustry. I think this week I might dig out the VR headset and have a go on Gunman Contracts, the standalone version of what was previously a Half-Life: Alyx mod.

Brendan: There are two wolves in me. One of them wants to know what 100-person mercenary shooter Wardogs is all about. The other wants to slice guys in Onimusha. This is, of course, a great simplification. There are really several thousand wolves in me and all of them are fighting over the same scrap of time. The wolf who demands sleep normally wins.

Jonty: I am not a fan of war and really I'm more of a cat person, but I am nevertheless drawn to Wardogs. I'm prepared to give it at least a couple of hours before retreating in frustration with a dismal k/d ratio, at which point I'll probably go back to Zero Company.

But what about you? Tell us what you're playing down below, in the internet's best and only comment section.

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What We're Playing
Graham Smith

Graham Smith

Graham is a former editorial director of Rock Paper Shotgun and editor-in-chief of PC Gamer. He has now been a games journalist for over twenty years, and retains a bottomless appetite for playing new games and tinkering with old ones.