I want more backstabs in Slay The Spire 2's co-op mode
When you come across a treasure chest in Slay The Spire 2, it pops open with the goody-bestowing effervescence of a piñata, a relic appears, and life is good. But what if two relics appeared? What if, as you extended your pointy-fingered hand to grab 'em, a second slinky arm came jutting into view to poke you and contest your choice. It is your brother's arm, and he has selected the same shiny trinket you would like. The hands shake violently and a showdown begins. In the deepest, dankest dungeons of this surreal realm, there is only one way to settle this.
You do rock, paper, scissors.
I've already praised the additive joys of Slay The Spire 2 - its fancy boss fights, tricksy minibosses, and the new doom-fuelled reaper character all please me greatly. Like me, you will be forgiven for shrugging off the sequel as a kind of roid embiggened remake, as if mere iteration is not a satisfactory approach for the godfather of all the card-based commupance we've endured for the last decade. It is good. And it has one more Strike up its sleeve: co-op card-slinging. A multiplayer crawl through even beefier enemies which






