Jon Hicks

Jon Hicks

Jon is Editorial Director of GamesIndustry.biz. He has previously managed a lot of games websites and worked at a lot of live events. He contributes to Jank in his spare time and doesn't cover anything here that he's covered at work.
London, UK

Jank Mail: Controlling

This week in PC gaming

Another week has passed! We made it; good work everybody. Here on Jank, Graham gloried in the fact that emulation means that every game comes to PC eventually and proposed Peter Molyneux: Pop Star, the Disney Channel Original Movie that will never grace this timeline.

Brendy raised a virtual glass to virtual pubs, and I confirmed that Samson is both too limited and too janky to be compared to GTA 4 but I did it anyway. Take that, narrative convention. Brendy and Alice couldn’t make it to the podcast recording so Nate and I considered Microsoft’s latest strategy pivot and the number of ETs required to defeat Joe Rogan

Out there in the wider world, Valve dished out Steam Controllers to reviewers and almost all of them said it’s great, with only some minor technical dissent. Available on Monday, and probably beyond because it doesn’t have RAM in it. Paste Games, which was briefly Endless Mode and AV Club, and eternally the first byline for a vast swathe of US games writers, was shut down which is another reason to fund independent games media

Elsewhere, Subnautica 2 is actually happening despite everything. The developer

Total Playtime: Five Or Six ETs Could Tear Joe Rogan Apart

An unexpected reminder of Barry Manilow

It’s an emergency episode this week: both Alice and Brendy were away, so I had to dial in from Vegas to assist Nate in judgement of the main news events. This lead to some sub-optimal audio and a diminished runtime, for which I can only beg your forgiveness.

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Total Playtime: Five Or Six ETs Could Tear Joe Rogan Apart
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Other errors include misrepresenting how mobile game advertising works and incorrectly saying that Frank Oz puppeteered ET, when in fact ET was played by three different actors. Look, we're all trying our best here, and we do nail the segues so we’ve got that going for us. Plus: Nate takes his first steps back into Dwarf Fortress, a good-faith reading of corporations that Alice will definitely not agree with, and a terrifying demonstration of sound mixing.

You can listen to the episode right here, or find it on your podcasting platform of choice.

iTunes: https://podcasts.apple.com/us/podcast/total-playtime/id1790845149
Spotify: https://open.spotify.com/show/1jPv8y9BRzqATFT7zXRxKW
RSS: https://feeds.acast.com/public/shows/6786cf573ceecdbe85eac067
Acast: https://shows.acast.com/total-playtime

Thanks to all our current

Samson is GTA 4 with good hair and no money

Crime and creative accounting

The Steam page for Samson invites comparisons to GTA: open world, cars, combat, and a grimy criminal narrative that could be unconvincingly presented as a view on contemporary America. In practice, it’s more limited: it’s a bit like GTA, but specifically GTA 4, and just the opening section, except with more melee combat, less mission variety, some distractingly detailed visuals and a truly remarkable array of bugs. 

The aesthetic is strongly reminiscent of the sort of mid-budget 90s action film in which character actors dimly recognisable as guest stars from Frasier conducted car chases in boxy Fords and shootouts in indistinct warehouses, with the crucial difference that Samson is not issued a gun: the only combat is melee, which uses two moves, one dodge, and some short-lived weapon pickups. Driving, meanwhile, is limited to a handful of different vehicles, some of which are equipped with nitrous and all of which are equipped with an implausible ability to leap sideways for the purposes of bashing another vehicle off the road. It reminds me a little of Sleeping Dogs, the last great nearly-man of the GTA pretenders, but the resemblance is regrettably superficial.

The player's car, pursuing three vans over a bridge towards a junction.
Samson's muscle

Jank Mail: Playing politics

This week in PC gaming

It was a quiet week on Jank and Brendy couldn’t be having that, so he transferred a conversational pipebomb from the Discord to the homepage by asking if a game can be so bad it's good. He then left the comments section to argue about Daikatana while he embarked on a predictably unpredictable political career in Moves of the Diamond Hand. Graham defended the clones and the Total Playtime crew shared our experiences reviewing Half-Life 3, which is the sort of thing that can only be done with financial backing so thanks once again to all who back Total Playtime and Jank and make it possible. 

Beyond Jank, Game Pass is cheaper now and will only contain old Calls of Duty, because it turns out that cost a lot of money and didn’t achieve very much. Microsoft Gaming is just called Xbox again as part of a wide-ranging manifesto that can be read as inspirational or sinister depending on your mood, but calls for “a level of self-critique that should feel uncomfortable” which I’m sure any gaming-focused subreddit will be delighted to help with.

More like Build A Docket Boy, amiright.

Jank Mail: Rockstar money

This week in PC gaming

Jank this week had an unplanned theme of "solitude". It began with Graham and Brendy outlining the best first-person single-player PC game levels, which is the sort of overly-specific list we can do round these SEO-free parts, but it was all for nothing because they didn’t include a single Arkane level. This is what happens when I’m too busy to contribute to the lists; I have failed you, the reader, and will do better in future. 

Nic Ruben stayed solo to tour single-player extraction shooters, Graham was pursued by a giant centipede, and Brendy reviewed Anthology of a Killer two years after it released, which is another thing we can do when there is nobody to stop us. Thanks to all who’ve backed the site and enabled this. On Total Playtime we discussed vintage sexualisation controversies, recent Microsoft controversies, and the very real although regrettably long-odds prospect of a Duck Tales extraction shooter.  

Out there in the wider world, after Rockstar got hacked and was remarkably “yeah whatever” the hackers released the data early, revealing to a scandalised world how much money GTA Online allegedly makes and how

Total Playtime: Wee Butt Mode

We might get a Duck Tales extraction shooter before GTA 6

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

In a rare treat this week’s episode is not talking about layoffs, but I contrived to introduce them as additional context for Pete Hines being savagely critical of what happened to Bethesda, so the narrative thread is maintained. Otherwise this is quite a good-natured look at the latest PC gaming happenings, including what turned out to be some extremely inaccurate guesses at what hackers had stolen from Rockstar, and what will doubtless prove to be extremely inaccurate guesses at what’s in Epic’s Disney-character extraction shooter.

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Total Playtime Episode 33: Wee Butt Mode
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Other highlights this week include Brendy driving up some hills and becoming troubled by them, Nate establishing himself as our resident Jeff Kaplan correspondent, and the ease with which you can Mandela Event yourself into believing just about any idiotic Gamergate-y conspiracy theory is a real thing because they’re all so ridiculous as to be plausible. 

Plus: troublesome dogs, IRL Pope