Marathon

What we talk about when we talk about running (in Marathon, while playing Marathon)

Let's try to convince Brendy that Bungie's shooter isn't all about dopamine

Last week, Brendy explained his feelings about Marathon, Bungie's new extraction shooter. He didn't like it, arguing it was merely "going double-or-nothing on the simple psychological and adrenal hacks that define [the] genre".

Sounds like something we should all play together, thought Jonty and Graham. So we did. Will we be able to convince Brendy that there's more to Marathon than gambling and barcodes, or will we all repeatedly die in a prefab outbuilding while pathologically refusing to watch the lore videos? The following chat has been edited for length and clarity and to remove roughly nine of the times we died.

[Graham and Brendy are on a run in Perimeter, Marathon's starting map. Brendy needs to smash a lot of windows. Graham needs to destroy an antenna.]

Graham: I don't necessarily disagree with anything you said specific to Marathon. 

Brendy: You just disagree with something I said that was probably a big generalisation.

Graham: I think you were generalising about maybe multiplayer games quite a lot. I mean, you conceded yourself that you play games for distraction, but a lot of the time it sounded as if you were saying that repetitive multiplayer experiences are fundamentally less valuable

What are you running for?

One cannot survive on The Aesthetic alone

There is a loop of behaviour I get into when I see a game being highly praised by my peers. I try the game, I don't like it, I stew with annoyance, I see more praise, I decide I must be doing something wrong, I try it again, I still don't like it. I write a blast of vaporous thoughts about why I don't like it, but I'm only half-convinced by my own screed, and I see more people enthusing about the game. I think: this can't be right, I am missing something, I am not giving this its fair shake, a proper evaluation, I am playing it wrong, I must commit to it somehow, I must roleplay, or I must get deeper, it will reveal itself soon, surely. I play again, and I still don't like it.

This annoys me because I feel locked out of enjoying, even with great effort, something that others enjoy with no effort at all. This is a silly emotion, but a persistent one. I want to like the videogame. Why can't I just like it? Yes, I am talking about Marathon.

Some praise it as a tense and fatal teamfight generator, while others