The Witcher 3

Saying goodbye isn't easy

How do you let go of game characters you adore - especially when developers won't let you

Your final session with a game rarely registers as such. A new release turns your head and eventually you notice that months have gone by since you last pressed the big green button on Steam. By which point, any muscle memory has atrophied, or been muddled by different sets of keyboard shortcuts. Playing that game again will be difficult and, really, how good was it in the first place? This is the most common kind of gaming goodbye: an apathetic drift towards other distractions.

But there's another type: the goodbye to the game you've fallen in love with, in which the characters are fond companions and trustworthy accomplices. At a certain point, the rhythms of their conversation tapped their way into your brain, becoming a song you're happy to have stuck in your head. A welcome and soothing accompaniment to everyday life. Bidding adieu to characters like that takes careful management.

On the one hand, you value their company, and don't want to part too soon. On the other, they deserve proper closure, and that typically comes with the developer-mandated ending to the game in question. Spend too much time mopping up side-quests and