Jon Hicks

Jon Hicks

Jon is Editorial Director of GamesIndustry.biz. He has previously managed a lot of games websites and worked at a lot of live events. He contributes to Jank in his spare time and doesn't cover anything here that he's covered at work.
London, UK

Jank Mail: Everything is expensive

This week in PC gaming

The big Jank news this week is that we officially have formally merged with Total Playtime, which means that (a) we have an official podcast but (b) it’s one that has been here the whole time. A warm welcome to the Total Playtime Patreon backers who have joined us on the site and in the Discord - if you have not moved your Patreon subscription over, you have two weeks to do so.

Graham dedicated this week to iconoclasm, marking the debut of the Steam Machine with a demand that Valve make the Steam Deck smaller, less powerful and cheaper, and the brouhaha over the ability to pre-order GTA 6 to share his core belief that you should not pre-order games. Brendy highlighted some of the hundred-plus new Quake maps that have been created to mark the game’s 30th anniversary, and mourned the death of his unfinished cat game, thanks to Epic’s decision to give up on the Blueprints coding platform. 

On the newly-integrated Total Playtime, Brendy returned from the parenting wilderness to opine on the news of the week, including what was then the most recent Microsoft calamity, AI again, and Nate’

Total Playtime: Mr Beast’s Beef Lumps

Dad men talking

Total Playtime is a weekly podcast about PC games, formerly funded by Patreon and now part of Jank. This is a free episode, but premium episodes are published every other week and are only available to paying subscribers. You can join them over here.

The prodigal dad returns! Yes, Brendy finally got enough sleep to return to podcasting with his newly minted As A Father Of A Daughter viewpoint, meaning that we are now tied in a dead heat between parents and what I’ll generously call “free spirits”. 

There was too much news this week, to the point where we even snuck in some commentary about Kier Starmer. It’s only brief, though, as we move on to considering the social media ban and the associated elevated risk of teens becoming cool hackers, the head of AI who thinks generative AI is bullshit, and what was at the time the latest bad news for Xbox although characteristically they’ve pulled some more out since

Plus: the Steam Machine, Nate’s narc child, and please don’t touch my grass. Please ask your doctor if having a baby is right for you. Thanks to all the Patreon and

Total Playtime: Holidays of Wrath

Wish you were here, and possibly armed

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

This week’s Patreon episode is both late and with slightly tricky audio, for which I sincerely apologise. The latter is a mystery and the former is just a straight up failure of organisation, showing that we’re just too burned out and need a holiday which by lucky hap is the subject of the episode. Another masterful segue there, all part of the Total Playtime Experience. Along with being late. Ahem.

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Jank Mail: It's happening again

This week in PC gaming

This week on Jank, Graham found that The Witch’s Bakery offered nothing new and yet everything he needed, and that Blood Dungeon was a welcome addition to his sixteen-year history of Messhof games. Brendy crashed a Google plane into Google’s HQ and he’d do it again, you hear? He also brought back Living in Sim with a look at The Data Center, which is as soothing a distraction as you’d expect but does not reckon with the AI usage it both enacts and implies. I played Bad Magpie and found that it advances the bad-bird canon.

This week not on Jank the big news is, once again, Xbox fucked it. Widely-reported and conspicuously not officially-commented-upon stories reported that Double Fine, Compulsion Games and Ninja Theory are all on the chopping block, as part of a widespread bloodletting which was foreshadowed by the announcement of the Great Reset and the departure of the boss of Xbox Game Studios, who presumably peaced out rather than spend months reciting bullet points in severance meetings. This comes a mere week after a lavish fan hoedown which included a reveal of Ninja Theory’s new game,

Bad Magpie develops the bad-bird canon with more tools in a weirder world

Angry Bird (singular)

Amid the lavishly detailed third-person gore of the larger summer showcases, the debut of Bad Magpie in the Xbox showcase was a welcome change: a cartoony style, cheery colours and a heartstring-tugging tableau of an injured bird left behind by its flock, with a slightly demonic twist when said bird picked up a burning log and torched its bucolic environment. 

Having played it, I can confirm that the game is more or less exactly what it looks like: a mildly unhinged approximation of Untitled Goose Game which gives its titular bird some more inventive puzzles and a series of tools with which to solve them. And there is quite a lot of setting things on fire, too, at least in the section I played. 

It quickly becomes apparent that Bad Magpie is a more fantastical affair than House House’s debut. While the goose had a perfectly-animated strut across a perfectly stereotypical English village, the magpie has a relentless hop through a more peculiar setting. Flowers wear beatific smiles, trees wear blank faces, cheery rodents gather to play, and the narrative calls for you to collect meteorite shards for a fallen star, to be delivered

Total Playtime: The Devil is Always Sexy

Selected highlights of Keigh3

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

This week's episode is late, for which we apologise and blame Geoff Keighley because let's face it, he's the one pulling all the strings these days. Jonty was still sat in meeting rooms in LA when this episode was recorded and Brendy is still doing dad things, so it fell to Alice and Nate to judge the output of a week's worth of game showcases despite really wanting to just talk about their dogs instead.

Thankfully they were both able to struggle through in the face of, once again, entirely too many games. Thrill to Alice's judgement of Geoff Keighley's fashion choices, Nate's denunciation of the crippling lack of ambition in aquarium simulation, and collective theorising on gender division in circus skills. Plus: finally getting a plausible dinosaur survival game, Commander Riker Isolation, and collectibles for a WWI Lego game. Shout out the Pope, you da real Warhammer 40,000 (words).

This episode is free to all, but

Jank Mail: There will be blood

This week, and last week, in PC gaming

There was no Jank Mail last week, for which I apologise: I was in LA for the annual trailer spectacular once called E3, and now being consumed by Geoff Keighley’s glossy rival Summer Game Fest, which incorporates both his own showcase and the adjoining ones that he freely attaches the brand to. I learned many things, and one of them was that it’s not possible for me to attend everything and write any meaningful digest of the contents, so I’m going to bless you with a jumbo roundup today. 

Let’s start with what Jank did. Brendy found a game that lets you kick orcs off a cliff and it only costs £7 (total, not per orc). He also sort of reviewed Subnautica 2 by asking game developers how to create a feeling of discovery. Total Playtime planned a videogames zoo, Character Select pitted the Thumper Beetle against the Skifree Yeti and I became increasingly worried that Gabe Newell’s new yacht is the setup for a horror film. Graham was won over by The Adventures of Elliott, before heroically watching most of the showcases and picking out 12 games that give him hope for the

Gabe Newell’s new yacht enables him to host LAN parties on the set of an immersive sim

A troubling look into a different world

In my life I have attended perhaps five LAN parties in total, and one of those doesn’t really count because it was just lugging my 486 over to a friend’s house so we could play Quake deathmatch. Two people is not enough for a LAN party, in the same way that it’s not enough for an orgy: you need enough people for it to feel like a crowd, and coincidentally they also have to be OK with being sweaty and very close to people in a domestic setting that wasn’t really designed for it. (Also, everybody brought something alarmingly large and brightly coloured from home.)

Nowadays LAN parties feel somewhat anachronistic, replaced by the internet: there are still larger-scale events like Epic.Lan or bring-your-own corners of PAX, but bringing PCs together in one place feels like a dated relic of a former age. I was delighted, therefore, to belatedly discover that Gabe Newell has included LAN parties in the spec for his latest $500m megayacht, built by the firm he recently purchased and kitted out to serve his marine research enterprise. 

People playing Counter-Strike in a large conference room in a luxury yacht with full-length windows on either side.
A LAN party, at sea. (Image credit: Oceanco/Guillaume Plisson)