The Lie-In
Good morning, videogames. Stretch at the knees, spread your toes, and feel the brushed cotton ensconcing you like a big toasty cinnamon bun... Uh oh. Gotta read some good reads from across the week.
Obsidian released three games last year - an absurd number from a single studio in the modern era. Bloomberg's Jason Schreier visited the studio in the aftermath as it attempts to change its development processes to make games more quickly and cheaply.
Last year the developer released three games—a rare and impressive achievement for a studio of its size—but two of them failed to meet sales forecasts set by Obsidian’s parent company, Microsoft Corp. “They’re not disasters,” Urquhart says. “I’m not going to say this was a kick in the teeth. It was more like: ‘That sucks. What are we learning?’”
Stardew Valley is ten years old. IGN's Rebekah Valentine spoke to developer ConcernedApe about the game's success and his future.
So I asked you about big positive moments in the last 10 years. What about challenging times? Is there any moment in the last 10 years of Stardew that you recall as being exceptionally difficult or frustrating?
Barone: I think



