Feature

When a lot of words gather in one place, be careful. It might be a feature.

The Lie-In

Links worth clicking

Good morning, videogames. My kid has wanted to get into chess for a little while and I finally got round to setting him up on Chess.com. He played some challenges and some matches and, in the afternoon, came to me triumphant. "I am getting good at chess," he said, clearly proud. "That's great," I said, "I hope you are having fun." Later that evening, right before bed, he urged me to get my own Chess.com account so we could play together. I beat him three times in a row and he went to bed sad and quiet. Will he ever play chess again? Will I ever stop feeling guilty? It's clear to me that games were a mistake, but here are some links to words, videos and podcasts about them.

A picture went around the internet last week of the actor Jack Quaid wearing a mocap suit and wrapped in PVC piping, seemingly for his role as the gelatinous cube in the upcoming God Of War: Laufey. For Kotaku, Rebekah Valentine spoke to animators, actors, and a mocap technician to puzzle out the benefits of recording motion capture for a cube.

“There’s definitely a case

The Lie-In

Links worth clicking

Good morning, videogames. The World Cup is now underway, which means I can spend the next several days complaining that England's opening game is on at a comfortable 9pm BST while Scotland's opening game was on at 2am. Bloody typical, isn't it. No wonder I need a lie-in today, so let's quickly gather some articles about videogames worth reading.

I love Spore, a grand and ambitious everything-game that doesn't quite work, but which is fascinating to play and to read about. For Design Room, Jay Castello interviewed Will Wright and and seven other members of its development team to put together an oral history.

"He was like, I want to do a game about all the things that had to happen for humans to exist, improbability upon improbability upon improbability," says Trottier. "I want people to have an innate, marvelous sense of how amazing it is that we ever happened in the first place. And they'll do it by experiencing one failure after another after another."

For Manifesto Jam 2026, Mike Cook writes what a lot of people need to hear.

  1. THE DREAM OF SELLING GAMES IS KILLING THE DREAM OF MAKING

Let us discover a new world

With insight from the developers of Mina The Hollower, Spelunky 2, Citizen Sleeper, and Tales From Off-Peak City

I have discovered a crab that cuts off its own eyes. It was a small moment in the warm waters of Subnautica 2, but it reminded me why I loved the first game so much. This crab has regenerating eyestalks that mimic the anemones of the seabed. "If the stalks grow too long," says a lore blurb about the critter, "the clowncrab will trim them to avoid drawing attention." Every animal has a note like this, earned when you scan them - a growing encyclopedia the player is encouraged to build to help discover the world around them. 

In a fluffy way, every game is about discovery - you are finding out the rules of a world as you go along. In a non-fluffy way, some games are shit at this, and others are masterful. Inspired by a single crab, I've spoken to a handful of devs on this topic. How do the makers of Spelunky, Mina The Hollower, Citizen Sleeper, and Moves Of The Diamond Hand make sure their worlds are worth discovering? And do I reckon Subnautica 2 has hit the mark?

Crabs - life's ultimate form.

"The best thing a game can do to create a

12 upcoming games that give me hope for the future

Triple-A showcases are the thief of joy, but luckily we secured joy to your belt with a wallet chain

Not-E3 and its exhausting cavalcade of marketing showcases has drawn to a close, leaving behind the hangover of disdain and regret I feel every year. Do I even like videogames anymore? Did I ever? How could anyone possibly appreciate this dour medium? Let me summarise the blockbuster games thus: Coca-Cola announced new Coke flavours for the Coke drinkers, Pepsi announced new Pepsi flavours for the Pepsi drinkers, and those of us in desperate need of a sip of water rasped for it all to end.

Do not, as I almost did, give up hope. The rains will come. In the meantime, I have harvested the morning dew and dug under the dry riverbeds. I have found water in the desert. Here are the only games from Not-E3 that were actually worth your time.

Carcass Clad

I love clunking machinery and a diegetic interface, and I love steering tanks through desolate landscapes. Carcass Clad is about both, as you and your co-op partners operate the cranks and levers of the Yksiö, your Soviet (or Soviet-inspired) tank which has the husks of (mutated?) livestock messily nailed to its armour. That this is also from Wrong Organ, the

The Lie-In

Links worth reading

Good morning, videogames. I am hosting a sleepover for three ten-year-olds and so there will be no lie-in for me today. As I write this now, on Saturday, it's not yet even clear whether there will be sleep for me. That doesn't mean we can't heroically gather some fine writing about videogames (and much more), though.

For PC Gamer, Rick Lane tells the story of the making of Unreal 2. I remember that it was initially enormously ambitious, but I did not know (or did not remember) that it effectively wanted to be Mass Effect.

Verdu wanted to create an all-new Unreal experience, one that leant harder into the cinematic sci-fi of the original. "I hatched a vision for a game that, rather than you just being constrained to one world, it would have this story device that allowed you to move between worlds, and that became a spaceship," he explains. "We were going to create a little simulation of a world on a ship, and it would have these characters that move around, that you have these interesting conversations with, and those characters were going to develop along with the story,

The Lie-In

Links to good words about videogames

Good morning, videogames. I have spent much of my spare time this week spring cleaning, and I'm not done yet. Before we begin another day of scrubbing, lets stay in bed a little longer and enjoy some fine words about games.

For Teen Vogue, Nicole Carpenter asked, why are thin bodies the default in games? It's for the expected reasons, but Carpenter speaks to actors, animators and motion capture experts to explain the challenges and all the ways it's wholly achievable.

Problems arise when there's a big difference in the skeleton of an actor and the body they're being tied to. Drop a short actor's skeleton into a tall character's body and you've got a "spatial problem," Counsell says. "A four-foot tall character takes five steps forward, they've traveled a few meters," he says. "A ten-foot tall character takes four steps forward, they've traveled tens of meters." A short character with an unnaturally long stride, or a tall character with tiny, fast steps, is just not going to look right.

I have yet to start 007: First Light, which means I am yet to read any reviews of

One of the best arcade racers is about to disappear

Coast 2 Toast

I haven't read Brendan Keogh's book The Videogame Industry Does Not Exist, but I believe I can make a water tight counter-argument in my new book proposal, If The Videogame Industry Doesn't Exist, How Come I Hate It So Much?.

From June 1st, Horizon Chase Turbo, its predecessor and all DLC will be delisted from all storefronts, preventing people from buying one of the best arcade racers of the past decade.

We're used to racing games being delisted because they often contain licensed cars and those licenses expire. The Horizon games do not contain any licensed cars, however.

We're also sadly used to racing games becoming unplayable, because they were 'always online' in some nebulous way and their servers are switched off. Horizon Chase Turbo's only online component was leaderboards, however, which were already disabled back in 2023. What's happening now wouldn't fall afoul of the Stop Killing Games movement, because owners will still be able to play the game.

"Couch multiplayer is back." Aaaaand it's gone again.

In short, Horizon Chase Turbo remaining available to purchase via digital storefronts wouldn't cost its developers anything.

The announcement that the

Tinkering with games is as good as playing them

Computer is my hobby

Our first home computer was an Amstrad CPC 464. My Dad bought it and used it for, among other things, building a database of all the films he had recorded on VHS tapes. He's a Western buff and he'd spend weekends pecking in details of which tape had which film, and since multiple tapes had multiple films, how far you had to fast forward to find the one you wanted. I didn't understand this at the time, as I was only a few years old. My brothers and I used the Amstrad for playing games - or for trying, anyway, and then for learning patience when the cassette tape failed to load for the third time. Why would you want to spend your time with the computer updating a database when you could be playing games?

Now I know better. Now I know that videogames are just one avenue through which you can tinker with the computer.

In retrospect, my tinkering started early, when I realised that drawing Worms levels in DeluxePaint on the Amiga and then importing the bitmaps in-game was more fun than playing Worms itself. When we got a PC in the mid-90s,