Feature

When a lot of words gather in one place, be careful. It might be a feature.

The Lie-In

Links to good words about videogames

Good morning, videogames. I have spent much of my spare time this week spring cleaning, and I'm not done yet. Before we begin another day of scrubbing, lets stay in bed a little longer and enjoy some fine words about games.

For Teen Vogue, Nicole Carpenter asked, why are thin bodies the default in games? It's for the expected reasons, but Carpenter speaks to actors, animators and motion capture experts to explain the challenges and all the ways it's wholly achievable.

Problems arise when there's a big difference in the skeleton of an actor and the body they're being tied to. Drop a short actor's skeleton into a tall character's body and you've got a "spatial problem," Counsell says. "A four-foot tall character takes five steps forward, they've traveled a few meters," he says. "A ten-foot tall character takes four steps forward, they've traveled tens of meters." A short character with an unnaturally long stride, or a tall character with tiny, fast steps, is just not going to look right.

I have yet to start 007: First Light, which means I am yet to read any reviews of

One of the best arcade racers is about to disappear

Coast 2 Toast

I haven't read Brendan Keogh's book The Videogame Industry Does Not Exist, but I believe I can make a water tight counter-argument in my new book proposal, If The Videogame Industry Doesn't Exist, How Come I Hate It So Much?.

From June 1st, Horizon Chase Turbo, its predecessor and all DLC will be delisted from all storefronts, preventing people from buying one of the best arcade racers of the past decade.

We're used to racing games being delisted because they often contain licensed cars and those licenses expire. The Horizon games do not contain any licensed cars, however.

We're also sadly used to racing games becoming unplayable, because they were 'always online' in some nebulous way and their servers are switched off. Horizon Chase Turbo's only online component was leaderboards, however, which were already disabled back in 2023. What's happening now wouldn't fall afoul of the Stop Killing Games movement, because owners will still be able to play the game.

"Couch multiplayer is back." Aaaaand it's gone again.

In short, Horizon Chase Turbo remaining available to purchase via digital storefronts wouldn't cost its developers anything.

The announcement that the

Tinkering with games is as good as playing them

Computer is my hobby

Our first home computer was an Amstrad CPC 464. My Dad bought it and used it for, among other things, building a database of all the films he had recorded on VHS tapes. He's a Western buff and he'd spend weekends pecking in details of which tape had which film, and since multiple tapes had multiple films, how far you had to fast forward to find the one you wanted. I didn't understand this at the time, as I was only a few years old. My brothers and I used the Amstrad for playing games - or for trying, anyway, and then for learning patience when the cassette tape failed to load for the third time. Why would you want to spend your time with the computer updating a database when you could be playing games?

Now I know better. Now I know that videogames are just one avenue through which you can tinker with the computer.

In retrospect, my tinkering started early, when I realised that drawing Worms levels in DeluxePaint on the Amiga and then importing the bitmaps in-game was more fun than playing Worms itself. When we got a PC in the mid-90s,

The Lie-In

Links to games writing from the past week

Good morning, videogames. A heatwave has struck the UK this weekend, a country where all the buildings are designed to retain heat. Unfortunately I must remain indoors, because my skin is designed the same way. Let's take a sweaty, sunburnt look at some writing about videogames from across the week.

Over at Remap Radio, Dia Lacina took on the unenviable task of reviewing ZA/UM's new game, Zero Parades: For Dead Spies.

We learn in the opening minutes of Zero Parades that CASCADE is the only agent to return from a job gone bad, and now she's warehoused in a filing cabinet-gulag for failed spies called "The Freezer." This is where you stew in self-accusatory depression, spending your days drowning under paperwork while you hold trauma's finger and point it right at yourself. This is spy hell.

The scandal-soaked rat kings over at the Jank spiritual predecessor didn't manage a full review of Zero Parades (unlike us), but Edwin Evans-Thirlwell did deign to bring his takes-one-to-know-one expertise to explaining why ZA/UM's latest is "both bootleg Disco Elysium and a spirited interrogation of fake culture in

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. It has been a week of everyone, everywhere writing about Mixtape (including me), which means our links mostly have a theme this time. The theme is: articles I disagree with. Is Mixtape worth a perfect score? Is it cheap pablum? Is it too nostalgic? Is its depiction of the '90s too fast and loose and therefore not nostalgic enough? Is it an Australian psy-op? Are teens unlikeable? Are games journalists unlikeable? We will not answer any of these questions (except maybe the last one, every day forever), but here are just a handful of the articles I disagreed with this week.

Cameron Kunzelman wrote about how and why Mixtape deploys its music, and whether it can be effective in a world of nostalgic Spotify playlists.

What is maybe more notable about Mixtape, and what might bring people to clear defensiveness or derision when they encounter it, is that the kind of sampling it does with the database of culture is about your emotions. Bugs Bunny shows up in Space Jam because he is intellectual property that will draw Looney Tunes fans closer to the product, and he exists in contextless space and time to be summoned

The Lie-In

Links to good words about videogames from across the web

Good morning, videogames. We did it. We made it through the first week of Brendy's paternity leave and Jank did not immediately crumble. Sure, you might save some empathy for Brendy and his partner, exhausted as they no doubt are, but Jonty and I are the true casualties here. We are the Timon and Pumbaa of Jank, our trio's down to two, and the blog won't fill itself. Let's lift the log of the internet and see if we can find some slimy yet satisfying writing about videogames underneath.

I remember following the Nakatomi Plaza mod for Half-Life way back when, but had completely forgotten that it got turned into a full retail game, and had never connected that its developers went on to make the modern MechWarriors. Rick Lane tells the story for PC Gamer, which includes plenty of twists and turns.

Holtslander, however, says that he called Fox Interactive, and that the plan was not to persuade them to let the modders make a Die Hard game, but simply to allow them to use the assets they'd created to make something else. "I got connected to somebody there and I started my

Abiotic Factor is Pokémon Pokopia for a different flavour of '90s childhood

Revisit the Black Mesa region and build happy habitats for the sciencemons that live there

I'm a minor Pokémon fan compared to many of my peers, but Pokopia, its recent spin-off, has swallowed dozens of hours of my time. It contains none of the typical monster battling and instead lets players build a world the pokémon would want to live in. This requires completing an almost fractal todo list, in which every task breaks into half a dozen other tasks, until suddenly you've spent three hours tidying, planting, and building. It's hard to put the game down when any action feels like progress and there is always another drip of dopamine just a few seconds away.

I was thinking about the near-inevitable wave of PC games inspired by Pokopia that will follow in the years to come, and also wondering what other game worlds might benefit from the Pokopia treatment: that is, a rich, survival-lite experience about constructing and repairing a world we initially explored through a different lens. The answer I came up with might surprise you if you didn't read the headline of this article.

Here was my impression of Abiotic Factor when people were discussing it around its original release in 2024: it's a

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. I'm a few hours late posting this today because, frankly, I was too tired last night to face putting it together. I am doing it now, on Sunday, squeezed between familial appointments. You may be doing similarly as you read this, a collection of fine writing about videogames from across the past week.

Over at Ars Technica, Kyle Orland spoke to some of the players who bought into and lost money on Legacy, Molyneux and 22cans' short-lived web3 game.

In addition to Molyneux’s usual game design bluster, though, was a newfound enthusiasm for the idea of making money from simply playing a game. “And because it’s a blockchain game, you earn,” Molyneux said at Galaverse, leaning on the last word for emphasis. “For a game designer, imagine how exciting it is to know that a game design that you’ve been working on, people will be earning money with it!”

MindsEye developers Build A Rocket Boy said that the game's DLC would contain real "evidence" of sabotage committed against them and their game. For Polygon, Giovanni Colantonio went looking.

Like MindsEye itself, all of this is painfully stupid. Blacklisted is a petty