Creature Kitchen is a fireside menace about making bigfoot breakfast

The way to a monster's heart is through its stomach(s)

Failbetter Games have described their upcoming eldritch-garden-'em-up Mandrake as having 'fireside menace'. This is a description I find pleasing, and I'm keen to blow oxygen on the flame of that term before something I find nauseating like "fluffy spookems" or "nightlight-slop" catches instead. This is most especially in light (that of a flickering, unreliable torch) of playing Creature Kitchen. It's a new-ish game where I threw PB&J sandwiches at a raccoon with the calculating expression of Jane Goodall observing a favourite gorilla.

In Creature Kitchen you materialise outside a small log cabin and use subtle video game context clues, such as written instructions, to divine that your job is to feed the titular creatures that live there. In the beginning these are recognisable, if Wednesday Addams-adjacent critters, like the aforementioned raccoon, a raven, a mouse. 

You prepare meals by bish-bash-boshing ingredients in your oven, and throw them at the cryptid in question, in a paper lunch bag. When they're pleased, they provide keys to open locked cupboards or rooms elsewhere. The whole house is a strange puzzle cabinet, and it all makes sense in context, because

Total Playtime: Extremely Online Beef People

Plus: the idealogical opposite of Rivers Cuomo

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

It is once again time for Total Playtime, which this week sees Alice, Brendy and myself gather to pick over the major news topics of the moment: AI-based hardware shortages, the ongoing mishaps of Highguard, and the political implications of asking a lot of people to make cat noises. I must warn you that this is preceded by a lengthy preamble on parents injuring themselves, the absolute bullshit that is being middle-aged, and Big Pharma's devious attempts to distract you from the altogether more affordable health solutions of Medium Bee.

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Total Playtime 29: Extremely Online Beef People
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These matters dealt with, we can move on the major issues. First up: the insatiable demand for vibe coding, fake girlfriends and plagiarism is sucking all the RAM out of the market and that problem is spreading from PCs to consoles and also everything else, because everything has a memory chip in it now because how can it possibly show you

Fantasy Life i: The Girl Who Stole Time review

Oh no! My time!

Early in Fantasy Life i, a character tells me that I stink. It's the stench of idleness, he says, and the only solution is to get a job. This happens after I've washed ashore on a beautiful tropical island where my first instinct is to enjoy the sunshine or, more prudently, find the means to urgently save the friends I last saw stranded at sea upon a sinking ship. Rescue can wait, apparently, because first I need to prove my worth by seeking out a career. "How are you going to help people without a job?" I am asked.

I started playing Fantasy Life i last year almost immediately after giving notice at my job of twelve years. "Friend," I wanted to say, "simply having a job doesn't keep the stink off."

Fantasy Life calls its 14 different careers "Lives" - no I will not write an entire essay about this - and the unifying fantasy offered by each one is that your work is a mutually beneficial transaction that helps everybody, makes the world a better place, and rewards you with both personal satisfaction and upward mobility. You perform this work for always-grateful townspeople around a colourful

I will break EVE Online's stupid AI chatbot

It literally cannot count

Some of you who've had to interact with customer service chatbots will doubtless know the joy of bullying them until you force a human to reveal themselves and usher the idiot robot away. I am the kind of sicko who loves to pick on machines. I will absolutely build a brick enclosure around delivery bots. My partner once had a vacuum bot and I would hoot with laughter every time I nudged it just so, causing it to get trapped under the sofa and say, in its sad sad robot voice: "wHeELs aRe StuCK". I just cannot help it. Many machines are morons and deserve to be mocked.

Eve Online just added an AI chatbot to "help" beginner players navigate its famously complex, intimidating and brutal MMO universe of hideous skulduggery. I am determined to break its spirit. 

To give you some context, the makers of the ancient and endlessly write-about-able spaceship spreadsheet game have - as is their habit - been slurping on the hot gunge of the tech billionaire class, this time in the form of generative AI hype. While previous binges have resulted in a blockchain spinoff with crypto horse manure, this time they've

The Assassin's Creed Brotherhood novel doesn't understand how books work

A stabbing pain

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them to bring their premium episodes to our paying subscribers, and we’re also surfacing entries of Text Adventure, their video game book club.

This was the first book in the Text Adventure series, chosen according to the rigorous selection criteria of “what books do I own already,” and having completed the first season I am confident it is the worst. Its almost mesmerising awfulness is derived from a baffling commitment to including the entire plot of the game, which means it has to cram in five years of Ezio’s rebuilding the Guild of Assassins along with significant chunks of Rome. Nothing is excised, everything is present, including the clumsily staged tutorial VO. 

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Text Adventure: Assassins Creed Brotherhood by Oliver Bowden
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This is comically antithetical to good storytelling: quite apart from the fact there’s enough plot here to support a five-part series, key parts of the narrative machinery are missing entirely. Characters are introduced and then murdered immediately, people take time out from plot beats to recount

Swansea from Mouthwashing is the best alcoholic in games

This is the bad kind of drinking contest

Apologies to all fans of Harry from Disco Elysium, but the best alcoholic in all of videogames is a hamburger-gutted spaceship engineer who spends most of his time looking simply furious. Swansea is the low-poly blue collar spaceship mechanic in sci-fi horror game Mouthwashing. He is drunk for most of the game and even becomes - at one point - a mortal threat to your life. 

Yet as all other male members of the ship's crew flail around during disaster with denial, paralysis or naivety, Swansea attains a form of grim enlightenment. He is darkly honest about himself at the very end. It's the cold honesty of his alcoholism that makes him stand out among the crew.

If you don't know Mouthwashing, consider those opening paragraphs my recommendation to go play it. It's one of Jank's best games of the decade for a good reason. It takes two or three hours to play and another two or three weeks to stop thinking about. Longer, clearly, if you're an underemployed games journalist. Spoilers ahead, et cetera.

Let's sum it up for anyone who needs a reminder. You're a crew making a

The Lie-In

Our weekly roundup of links worth reading.

Good morning, videogames. My father turns 80 years-old today, opening the brief four-month window in which he is precisely twice my age. If another 40-year-old wants to merge with me to also become an 80-year-old, we can then create the world's first 160-year-old. Otherwise we can just read (watch, and listen to) some fine words about videogames.

Game arts festivals are disappearing worldwide, typified by Freeplay, the oldest art games non-profit, which recently announced that they were a year away from closing down. Robert Yang wrote a blog post that gathers together the coverage and conversation that followed the Freeplay news, the reasons why events like these are struggling, and what organisers might do about it. I've worked on enough (commercial, mainstream) games events to know that it was a miracle that any of these things ever happened in the first place, where "it was a miracle" means "it was an act of enormous dedication by a village of talented, passionate, generous people who could have had an easier time doing literally anything else." Hey that's all miracles.

Mads call this "The $1000 Problem": the event size / budget

Jank Mail: Shooters, State of Play and Highguard

Plus: "excessive makeout scenes"

It’s Valentine’s Day, so let us slip into something more comfortable - like a look back at this week’s headlines.

At Jank Towers, Graham wished that games culture was more like book culture, although discovered in the process that the photography is harder than you think. I played Quarantine Zone: The Last Post and found it to be a deadening amount of busywork, and Car Service Together which was a more satisfying amount of busywork until I found out what Brendy was doing. Our members-only Discord now has a #jontys-garage channel and I wish to make clear that I had no hand in its creation.

Brendy also went back to the newly-denumbered Overwatch to see if it had indeed been reborn, and exclusively revealed that it’s still Overwatch. Finally, a games media outlet brave enough to say “it’s good, if you like that sort of thing”. He also rejoiced in the return of Samurai Gunn 2 and joined Nate and myself on Total Playtime to pick some game characters to be our life coaches.

Elsewhere in the gaming world, Discord said that it wasn’t going to force everybody to verify their age

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