Jank Mail - Numbers, crunching
Another week in the PC gaming mines and oh, such wonders it has produced. Nic Ruben wrote an ode to parrying in general and its delivery in Onimusha in particular.
At their best, nailing a string of parries and ripostes feels like performing Swan Lake while winning a rap battle against god. At their worst, they're the design equivalent of blending a bag of spinach into sugary pasta sauce so fussy toddlers don't realise they're eating quicktime event.
Graham spoke to the people who put Spelunky 1 in Spelunky 2 to create a new, still more powerful Spelunky. This is very important to people like us who have spent hundreds of hours in each game.
Spelunky 2's World 1, by comparison, feels designed for the player. "Spelunky 2 essentially did away with level feelings and moved its extended content into dedicated areas you can visit by taking branching paths, which ends up trading variation for player choice," says SNF. One of those choices happens at the end of World 1 after you fight a mini boss. You can decide whether to go left or right to determine what kind of World 2 you get, but
