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Jank Mail: Beetle hats

This week in PC gaming

Another week has passed. What did we learn? Graham learned that Screamer is not good good but it's interesting and should be encouraged. He and I learned that Brendy should not play extraction shooters or anything involving monetary games of chance via our all-text Let’s Play of Marathon, part of Jank’s innovative media strategy of pivoting from video (although there are some animated GIFs, which are permitted). Bendy debuted his new Living in Sim column, and cherished how the dreamlike weirdness of Lucid Blocks is like Minecraft with the mystery restored. And on Total Playtime, I forgot my microphone which meant the others were left unsupervised and invoked the dread name of MrBeast

Out in the PC gaming world at large, it was April Fools Day which of course meant Corporate Fun. IGN has a list of the ”best videogame jokes” which I cannot help but put into quotation marks, although even my black and joyless heart was lifted by the prospect of putting hats on the beetles in Hunt: Showdown, which is currently in the live game and will hopefully endure. 

In more good-ish news Shinji Mikami’s new studio got bought

Jank Mail: Epic fails

This week in PC gaming

It's Saturday, and you know what that means: time to look back at what happened in PC gaming this week.

Round these parts the big news was that Brendy doesn’t like Marathon very much, which might not sound like a particularly hot take but sure did attract some Discourse. He also found a job sim about router configuration and your reaction to that description will tell you exactly whether you want to play it or not. Sin Vega modelled a good use of AI, for a specific definition of “good”, and Total Playtime programmed some superior gaming conferences. Here is what you should be playing right now

Beyond our hallowed walls, the magic 8-ball of games news remains stuck firmly on LAYOFFS as Epic canned 1,000 staff. The layoff announcements have become so regular and the numbers so huge that it can be challenging to visualise them, but looking at an incomplete list of the freshly-unemployed (which contains less than half of those affected) helps to bring it home: one of those documents so long it’s a physical chore to scroll through, listing lives across the world suddenly cast into a historically terrible

Jank Mail: NVIDIA, corporate comedy and Elder Scrolls

This week in PC gaming

This weeks’ newsletter arrives late, with apologies: I thought I would be able to write it during my journey back from America, but overestimated the efficacy of in-flight WiFi and my own energy levels after slogging through two airports, three rail lines and a last-mile cab ride. You get the benefit of something written in the fuzzy-head/itchy eyeballs state of jetlag, rather than the exhausted-to-the-point-of-incomprehensibility one, and I hope you’ll be able to tell the difference.

Jank has rudely persisted in my absence. Brendy admitted he was wrong about Slay The Spire 2 and celebrated its co-op mode, Graham reviewed the videos he watched while playing Lost and Found and my podcasting partner/nemesis Alice Bell reviewed Esoteric Ebb. She made do without me for this week’s Total Playtime, which addressed the main issues of the week before pivoting to endorse furry art.

Chief among the former was NVIDIA’s debut of DLSS 5. This tricks out existing games to give “photo-realistic” visuals through the magic of aftermarket gen-AI and was loved by Digital Foundry and hated by almost everybody else, including a number of developers

Jank Mail: Do you requiem what I told you yesterday?

This week in PC gaming

Good afternoon. Jonty, the usual author of Jank Mail, is away on a business trip. He is at the Game Developers Conference in the Weimar Republic of America, interviewing games industry people and typing up their words with bloodshot, jet-lagged eyes for his other, proper job. Disgusting.

That means I'm in charge of the weekly newsletter. I promise not to talk about hacking sims and skateboarding and Tekken. Here's what we've been up to at Jank, and what's been going on in the broader world of video and/or games.

First, here at Jank Dot Cool I finally completed Resident Evil Requiem and wrote a review. The short version is that it's dumb fun, stacked with characterful zombies, and full of fan service. My brother describes it as the Resident Evil equivalent of Star Wars: The Force Awakens, and I cannot dispute this theory. I guess we should have expected as much with "Requiem" in the title.

Grace from Resident Evil Requiem cradles Emily in the glow of a fire with a pained expression.
I've started to use the word "requiem" like a verb, to bewilder friends and family. "Have you requiemed your doctors appointment?" "Sorry, I think you're misrequiembering."

We also discovered the font it uses for the

Jank Mail: Capcom, Highguard and an unplayable classic

This week in PC gaming

Another week draws to a close, which means another collection of articles appeared on this fine website. Graham expressed the history of PC gaming in two delivery games, told his son The Parable Of Molyneux and stayed up late coding a dark mode for the website. I got a Warhammer expert to retcon kawaii Space Marines into the Warhammer 40k canon, and Brendy listed the best salesman in PC games, motivated by his disdain for Leon Kennedy’s James Bond-ass product placement. On Total Playtime we chatted a bit about the Next Fest demos we'd played, none of which cracked the top ten so our hipster status endures.

Beyond these delicately yellow-tinted walls, there was some good game news: Marathon is doing well, Slay The Spire 2 is doing amazingly, Resident Evil 9 is doing even better and is also a PC game now, because Capcom is increasingly a PC publisher. Chun-Li, welcome to the resistance. In bad game news Highguard threw in the towel and is shutting down, although the remains of the dev team crunched out a final update for the sendoff. When the lights go out it will have lasted 46 days in

Jank Mail: Next Fest, Xbox next, Saints No

Plus: your chance to live in Unreal Tournament

The week, and February, is over. What did we learn? We played a bunch of Next Fest demos and so did everybody else until Marathon came out. Brendy commends Airframe Ultra and partially understands Spacefleet: Heat Death, and I revealed that Beyond Words sure is what it looks like. Sin Vega took a late trip to Beatdown City and Brendy continued to develop our #brand by asking some developers to share their best jank

Out in the wider games industry, the end of Phil Spencer’s reign at Xbox remained a topic of spirited discussion. The takes spanned the usual games community spectrum from “farewell to our saviour” to “good riddance, loser”, alongside a suspiciously comprehensive savaging of Sarah Bond. The most obsequious take was rewarded with an interview with new broom Asha Sharma, in which she reaffirmed a commitment to Xbox without saying what that actually means

Sharma is at least being commendably transparent about not having Spencer’s gaming chops, which by all accounts would be very difficult without blocking out three days a week for Achievement farming, and says she needs to “learn about the ‘why’” of previous decisions, which is the sort of thing

Jank Mail: Phil out, VR and sequels

Plus: Molyneux is doing it again

Welcome to Jank Mail, our rundown of the week in PC gaming and Jank in particular. I like to start with the latter because we are of course the true arbiters of what matters, but today I have no choice but to start with IGN’s reveal that Big Phil is out at Xbox, along with his presumed successor Sarah Bond, prompting a lot of late-night discourse and Microsoft rushing out the PR plan that was supposed to kick in next week. 

I’m a bit down about it: Xbox has been a state of perpetual struggle in the last decade and lots of people have well-developed reasons to hate Spencer's guts, but in my encounters he was always a nice guy who consumed and cared about the products his business made. This made him a very rare breed in the executive class, who routinely regard both their output and their audience as budget line items. His replacement is a jar-grown exec who previously headed Microsoft’s AI output so the discourse outlook isn’t wonderful, although she said games are art in her intro message so at least that’s one argument we can

Jank Mail: Shooters, State of Play and Highguard

Plus: "excessive makeout scenes"

It’s Valentine’s Day, so let us slip into something more comfortable - like a look back at this week’s headlines.

At Jank Towers, Graham wished that games culture was more like book culture, although discovered in the process that the photography is harder than you think. I played Quarantine Zone: The Last Post and found it to be a deadening amount of busywork, and Car Service Together which was a more satisfying amount of busywork until I found out what Brendy was doing. Our members-only Discord now has a #jontys-garage channel and I wish to make clear that I had no hand in its creation.

Brendy also went back to the newly-denumbered Overwatch to see if it had indeed been reborn, and exclusively revealed that it’s still Overwatch. Finally, a games media outlet brave enough to say “it’s good, if you like that sort of thing”. He also rejoiced in the return of Samurai Gunn 2 and joined Nate and myself on Total Playtime to pick some game characters to be our life coaches.

Elsewhere in the gaming world, Discord said that it wasn’t going to force everybody to verify their age