The Lie-In

The Lie-In

Links worth clicking

Good morning, videogames. It was a little quiet on Jank this week. Is this acceptable? Not to me, and I think you should be ruder to us in the comments so we don't let it happen again. In the meantime, here are some fine words about videogames (and Jackass) to see you through Sunday morning.

The best cinema-going experience I've had in the last ten years was seeing Jackass Forever, because nothing unites an audience like a funny and painful stunt. I used to look down upon the show, even as I watched it, but some mixture of audience nostalgia and good personal branding by the likes of Steve-O have changed its place within culture in the years since. For Aftermath, Joshua Rivera writes about exactly that, and how it "transformed from idiotic nuisance to one of the most endearing symbols of male friendship in pop culture", culminating in the new and final movie, Jackass: Best And Last.

Writing too much about Jackass is its own kind of stunt; the word count creeps up and so does the likelihood you've embarrassed yourself somehow, like you've shit your pants in word form. It is silly

The Lie-In

Links worth clicking.

Good morning, videogames. I am a little late with The Lie-In today, such that it is no longer morning as this goes live. This is because I met up with Jonty in fleshworld on Friday night and we filled ourselves with the devil's liquid. The regret on Saturday was overpowering. Now it is Sunday and I am reborn via the medium of links to good videogame writing.

Star Fox released this past week. I am currently resisting the urge to buy it, at least until I've completed a couple of other Switch 2 games that sit in front of it in the queue. For now, I enjoyed Chris Schilling's review for Eurogamer.

Conscious as I am that memory is the most unreliable of narrators, I don't recall feeling quite so exhilarated by some of these stages. Katina's mothership is more imposing than ever, spitting out fighters by the dozen. Sector X's derelict base feels enormous as you pick your way through its ruins. Take the warp route on Meteos and your destination is positively kaleidoscopic, a proper feast for the eyes. It's not too much of a stretch to suggest this is

The Lie-In

Links worth clicking

Good morning, videogames. My kid has wanted to get into chess for a little while and I finally got round to setting him up on Chess.com. He played some challenges and some matches and, in the afternoon, came to me triumphant. "I am getting good at chess," he said, clearly proud. "That's great," I said, "I hope you are having fun." Later that evening, right before bed, he urged me to get my own Chess.com account so we could play together. I beat him three times in a row and he went to bed sad and quiet. Will he ever play chess again? Will I ever stop feeling guilty? It's clear to me that games were a mistake, but here are some links to words, videos and podcasts about them.

A picture went around the internet last week of the actor Jack Quaid wearing a mocap suit and wrapped in PVC piping, seemingly for his role as the gelatinous cube in the upcoming God Of War: Laufey. For Kotaku, Rebekah Valentine spoke to animators, actors, and a mocap technician to puzzle out the benefits of recording motion capture for a cube.

“There’s definitely a case

The Lie-In

Links worth clicking

Good morning, videogames. The World Cup is now underway, which means I can spend the next several days complaining that England's opening game is on at a comfortable 9pm BST while Scotland's opening game was on at 2am. Bloody typical, isn't it. No wonder I need a lie-in today, so let's quickly gather some articles about videogames worth reading.

I love Spore, a grand and ambitious everything-game that doesn't quite work, but which is fascinating to play and to read about. For Design Room, Jay Castello interviewed Will Wright and and seven other members of its development team to put together an oral history.

"He was like, I want to do a game about all the things that had to happen for humans to exist, improbability upon improbability upon improbability," says Trottier. "I want people to have an innate, marvelous sense of how amazing it is that we ever happened in the first place. And they'll do it by experiencing one failure after another after another."

For Manifesto Jam 2026, Mike Cook writes what a lot of people need to hear.

  1. THE DREAM OF SELLING GAMES IS KILLING THE DREAM OF MAKING

The Lie-In

Links worth reading

Good morning, videogames. I am hosting a sleepover for three ten-year-olds and so there will be no lie-in for me today. As I write this now, on Saturday, it's not yet even clear whether there will be sleep for me. That doesn't mean we can't heroically gather some fine writing about videogames (and much more), though.

For PC Gamer, Rick Lane tells the story of the making of Unreal 2. I remember that it was initially enormously ambitious, but I did not know (or did not remember) that it effectively wanted to be Mass Effect.

Verdu wanted to create an all-new Unreal experience, one that leant harder into the cinematic sci-fi of the original. "I hatched a vision for a game that, rather than you just being constrained to one world, it would have this story device that allowed you to move between worlds, and that became a spaceship," he explains. "We were going to create a little simulation of a world on a ship, and it would have these characters that move around, that you have these interesting conversations with, and those characters were going to develop along with the story,

The Lie-In

Links to good words about videogames

Good morning, videogames. I have spent much of my spare time this week spring cleaning, and I'm not done yet. Before we begin another day of scrubbing, lets stay in bed a little longer and enjoy some fine words about games.

For Teen Vogue, Nicole Carpenter asked, why are thin bodies the default in games? It's for the expected reasons, but Carpenter speaks to actors, animators and motion capture experts to explain the challenges and all the ways it's wholly achievable.

Problems arise when there's a big difference in the skeleton of an actor and the body they're being tied to. Drop a short actor's skeleton into a tall character's body and you've got a "spatial problem," Counsell says. "A four-foot tall character takes five steps forward, they've traveled a few meters," he says. "A ten-foot tall character takes four steps forward, they've traveled tens of meters." A short character with an unnaturally long stride, or a tall character with tiny, fast steps, is just not going to look right.

I have yet to start 007: First Light, which means I am yet to read any reviews of

The Lie-In

Links to games writing from the past week

Good morning, videogames. A heatwave has struck the UK this weekend, a country where all the buildings are designed to retain heat. Unfortunately I must remain indoors, because my skin is designed the same way. Let's take a sweaty, sunburnt look at some writing about videogames from across the week.

Over at Remap Radio, Dia Lacina took on the unenviable task of reviewing ZA/UM's new game, Zero Parades: For Dead Spies.

We learn in the opening minutes of Zero Parades that CASCADE is the only agent to return from a job gone bad, and now she's warehoused in a filing cabinet-gulag for failed spies called "The Freezer." This is where you stew in self-accusatory depression, spending your days drowning under paperwork while you hold trauma's finger and point it right at yourself. This is spy hell.

The scandal-soaked rat kings over at the Jank spiritual predecessor didn't manage a full review of Zero Parades (unlike us), but Edwin Evans-Thirlwell did deign to bring his takes-one-to-know-one expertise to explaining why ZA/UM's latest is "both bootleg Disco Elysium and a spirited interrogation of fake culture in

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. It has been a week of everyone, everywhere writing about Mixtape (including me), which means our links mostly have a theme this time. The theme is: articles I disagree with. Is Mixtape worth a perfect score? Is it cheap pablum? Is it too nostalgic? Is its depiction of the '90s too fast and loose and therefore not nostalgic enough? Is it an Australian psy-op? Are teens unlikeable? Are games journalists unlikeable? We will not answer any of these questions (except maybe the last one, every day forever), but here are just a handful of the articles I disagreed with this week.

Cameron Kunzelman wrote about how and why Mixtape deploys its music, and whether it can be effective in a world of nostalgic Spotify playlists.

What is maybe more notable about Mixtape, and what might bring people to clear defensiveness or derision when they encounter it, is that the kind of sampling it does with the database of culture is about your emotions. Bugs Bunny shows up in Space Jam because he is intellectual property that will draw Looney Tunes fans closer to the product, and he exists in contextless space and time to be summoned