The Lie-In
Good morning, videogames. I am still, somehow, on holiday, but once again I have prepared an article for you to read in advance. How have I collected a collection of articles worth reading this week when I haven't been at my desk? Well, no one ever said all the articles had to be new.
Many remember Kieron Gillen's New Games Journalism manifesto. No one remembers what I'd consider its sibling, written months earlier by then-PC Gamer editor Mark Donald. Donald had just redesigned the UK version of the magazine to focus more on games post-release and to support the kind of in-game cultural reporting Gillen later referenced, and he posted an open letter looking for contributions. It's more of a pragmatic appeal for pitches than Kieron's call to arms, but I think it's nevertheless an inspiring mission statement. It was what prompted me to pitch to PC Gamer the following year, after which Mark handed me my first paid commission and, a few months later, a full-time job.
I'm trying to create a magazine that communicates the incredible experiences gamers have. A magazine that reports on the amazing transformations