Review: Anthology of the Killer

I don't need an excuse to do this but I've got one anyway

How late can one review a game? Pointless question, I don't care to hear your answer. Anthology Of The Killer has been out on PC for a while, but it was released on the Nintendthing and Player's Station V this week, bringing the comedy crime caper to the respective audiences of baffled children and tired parents who've forgotten they even have a subscription to PS Plus. This act launches the game back into what we may generously call the Public Eye. Ow! Poor eye.

This gives me the perfect opportunity to finally do what I neglected to do when the game came out two entire years ago (oh no time's inexorable stomp etc etc). That is to say: here follows a non-thorough yet official evaluation of thecatamites' comedy slasher. The video game review continues to be a relevant form.

BB converses with a voice from the audience as she moves through corridors made of curtain.

If you are new to this developer's homebrew bafflements, fear not. Anthology is as good a jumping in point as any. This is a mechanistically simple game of walking about and looking at things until you feel one emotion or another, I won't dictate to you which. BB is a zine maker in a

What you should play this weekend

Tell us what you are playing in the comments

I've got family visiting, which means I likely won't spend much or any time gaming this weekend. You might be lonesome, however, and what better salve for familial loneliness than a Dad game, of which we've got three flavours this week: a '90s throwback management sim; a blockbuster about showing a surrogate daughter the wonders of the world; and a game about golf.

Tell us what you are playing in the comments, Dad game or otherwise.

Some folks with torches in a medieval town hold leaflets and look confused.
I hope Sintopia is funny, but it might just be sarcastic. Like yer da.

Sintopia

This looks to be inspired by the Bullfrog greats of old, in that it places you in charge of Hell Incorporated. You construct the underworld to turn a profit by punishing souls, while simultaneously using God game-style powers in a pastoral overworld to keep your machinery fed with new sinful denizens. This also means its cheeky sense of humour might cause me to groan myself into the afterlife, but I appreciate that it's not just another 1:1 Dungeon Keeper successor.

A robot gets blasted with electricity as the player, young girl on his back, watches.
No horror but plenty of conflict in Capcom's latest. Like yer da.

Pragmata

Capcom's latest third-person action thingy, and therefore

My un-lonely jaunt through singleplayer extraction shooters

Who needs friends?

Cargo Hunters is a dead game, although not in the way someone itching to jig in the ashes of another Concord might use the term. No gleeful sloptubers have thrust the Black Spot into its hands by declaring it cooked in a needling video thumbnail, nor paraded dismal Steam charts as cheerfully as if those charts showed falling rates of leprosy. 

But it is dead. An extinction event has left behind the furnishings of a game world designed for humans to share silly, bright little stories spun from emergent scrapes, but I will never meet another human for as long as I play. 

This is fine and good. Cargo Hunters was born dead. Or, it might be better to say that Cargo Hunters is playing dead, its population of robots with human names mimicking disconnection from a server that was never there to begin with. You load in. You saunter-sneak towards objectives. You unload precious ammunition. You try to avoid fire but take some anyway. You realise you've overreached and run to the extraction point as fast as you can on two exploded legs. Alerted enemies screech and whirr like dial-up modems protesting their own

Total Playtime: Wee Butt Mode

We might get a Duck Tales extraction shooter before GTA 6

Total Playtime is a Patreon-supported podcast about videogames, hosted by Alice Bell, Jon Hicks, Brendan Caldwell and Nate Crowley. Jank has partnered with them and we'll be posting new episodes each week.

In a rare treat this week’s episode is not talking about layoffs, but I contrived to introduce them as additional context for Pete Hines being savagely critical of what happened to Bethesda, so the narrative thread is maintained. Otherwise this is quite a good-natured look at the latest PC gaming happenings, including what turned out to be some extremely inaccurate guesses at what hackers had stolen from Rockstar, and what will doubtless prove to be extremely inaccurate guesses at what’s in Epic’s Disney-character extraction shooter.

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Total Playtime Episode 33: Wee Butt Mode
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Other highlights this week include Brendy driving up some hills and becoming troubled by them, Nate establishing himself as our resident Jeff Kaplan correspondent, and the ease with which you can Mandela Event yourself into believing just about any idiotic Gamergate-y conspiracy theory is a real thing because they’re all so ridiculous as to be plausible. 

Plus: troublesome dogs, IRL Pope

Climb down a hole, pursued by a centipede

Idols Of Ash is about the mastery of space and the horror of time

Spiders don't bother me at all, but centipedes? Centipedes glisten. Centipedes look like worms wearing a crab exoskeleton. Centipedes, wet slick and scurrying, are the perfect organism for sluicing inside small holes and pipes like Eugene Victor Tooms - and as a human being I contain an unfortunate number of small holes and pipes.

Luckily I never need to encounter the giant centipede pursuing me in Idols Of Ash. As long as I can perfectly descend into an impossibly deep well and navigate forgotten caves and crumbling megastructures using nothing but a grappling hook, I'll be just fine. Just fine!

Uh oh.

Idols Of Ash costs $3 from Itch.io and I completed it in an hour or so, much of which was spent clumsily falling to my death. You could go play it in lieu of reading this post, and you should.

Despite my clumsiness and dislike of chitinous arthropods, Idols Of Ash is surprisingly generous. Your health bar is substantial, you can fall further than you expect without taking damage, and there are glowing health pickups and a handful of checkpoints to mark your journey downwards. If you do fall further than you would ordinarily survive, your

The best singleplayer levels in first-person PC games

Let me level with you

Last week we confronted Jank readers with the 17 best multiplayer FPS maps in living and possibly unliving memory. Did you think we were finished? You imbecile. You clown. Now it's time for all the brilliant singleplayer levels. And some of them aren't even about shooting.

We had originally sat down to hash out all the finest levels in first-person games without caring how many players were enjoying the view or dying from a ruptured skull. But after compiling that megalist we realised: my god, if we split this monster into multiplayer and singleplayer maps... we will have TWO articles. It was a revolutionary idea, and one that has made Jank approximately 0.05% more efficient this week. We provide stupid jokes and shareholder value.

Fort Frolic - BioShock

A bunny eared enemy with hooks waits outside the doors to Fort Frolic.

Graham: Someone, somewhere is going to say: what about The Cradle, the most beloved level from Thief: Deadly Shadows? To them we say: sorry, we haven't played it. But we have played Fort Frolic, the BioShock level from the same level designer, Jordan Thomas, in which the player is trapped in a district by Sander Cohen, an artist who works across mediums, from "creepy living statues" to "classically

The Lie-In

Our weekly roundup of links worth reading

Good morning, videogames. The Brighton marathon is taking place today. I'm not running in it, but I will be doing something much harder: crossing the road while it takes place. Before I'm trampled to death by thousands of angry people in shorts, let's consider some of the best writing about games from across the week.

For Kotaku, Zack Zwiezen asked a flock of developers how pausing works in their games.

“In most of the Vlambeer games and Minit / Disc Room,” said developer Jan Willem Nijman, “I take a screenshot (with the UI disabled), then either jump to a completely different empty room or deactivate everything... with that screenshot as the background, [and] on unpause jump back [to the game]. Sometimes there’s a 1-frame delay because that screenshot needs the UI disabled.”

Ashley Day wrote about the experience of going back to Super Mario 64, 30 years later, to finally get those 50 bonus stars.

I’ve known for years that your reward for doing so is to meet Yoshi on the roof of the castle and receive 100 extra lives from him, but I always thought that was a bit pointless. After all, why would

Jank Mail: Triple highs

This week in PC gaming

Another week has passed, which was good in parts, and one of the good things was a new Jank list. Brendy and Graham put their heads together to work out their favourite multiplayer maps, which is a pretty extensive rundown considering it should only be Q3DM17, and there are some good additional proposals in the comments

I reached back into Total Playtime’s Text Adventure archive to reveal that the Mass Effect Andromeda novel doesn’t have the narrative restrictions of so many other gaming books but still found its own way to be not very good. Total Playtime itself turned one-ish and celebrated by answering listener questions. Aged veteran Jim Rossignol explained why the slightly less aged Hunt Showdown is still the extraction shooter to beat and Brendy’s inaugural Living in Sim turned into a bad time driving a truck in South America.  

The gaming world had large had a fairly quiet week. There was a decent news dump from the reliably good Triple-I showcase: it introduced an extremely messed-up farming sim and told us that Warren Spector’s new thieving game is out next month, the developer of 1000xRESIST is making

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