Tinkering with games is as good as playing them
Our first home computer was an Amstrad CPC 464. My Dad bought it and used it for, among other things, building a database of all the films he had recorded on VHS tapes. He's a Western buff and he'd spend weekends pecking in details of which tape had which film, and since multiple tapes had multiple films, how far you had to fast forward to find the one you wanted. I didn't understand this at the time, as I was only a few years old. My brothers and I used the Amstrad for playing games - or for trying, anyway, and then for learning patience when the cassette tape failed to load for the third time. Why would you want to spend your time with the computer updating a database when you could be playing games?
Now I know better. Now I know that videogames are just one avenue through which you can tinker with the computer.
In retrospect, my tinkering started early, when I realised that drawing Worms levels in DeluxePaint on the Amiga and then importing the bitmaps in-game was more fun than playing Worms itself. When we got a PC in the mid-90s,



